ludic/tools/editors/emacs/ludic-mode.el
Orkuncakilkaya e3e1bc7784 fix(tools): formatter bracket rules, LSP compiler diagnostics, vocabulary sync
- ludic-fmt: `rows[i]`, `new []int`, `s[a..b]`, `emit(`, `~x`, list-literal
  and query-tag braces stay tight; member calls hug their paren
  (`Date.new(`, `Prefab.spawn(`); `<< >> & | ^ ~` are operators and
  `&& ||` are not — mirrored in ludic_syntax.h, LudicLexer.kt and the
  TextMate grammar. 149 of 274 tracked sources failed --check before.
- ludic-lsp: `initializationOptions.compilerDiagnostics` / `compilerPath`
  are honoured — on save the document's compilation unit is compiled and
  `file:line: error: msg` is published as a "ludicc" diagnostic (the
  option had been documented but never implemented); the workspace scan
  file is per process; bracket codes spelled as char literals
- Overlay added to LUDIC_PHASES, LudicTokens.kt, ludic-mode.el and the
  grammar (the game uses it; check-vocabulary flagged the drift)
- editors: VS Code snippets/package.json/extension.js (`${workspaceFolder}`
  and `~` expansion, PATH lookup, Apache-2.0, real repo URL), Neovim root
  markers, Helix/Zed/Sublime bin/ paths, Emacs vocabulary, JetBrains
  comments; tools/editors/README.md no longer describes C tooling
- .forgejo workflows clone `${{ github.server_url }}/${{ github.repository }}`
  so a fork or mirror tests itself; the docs publish pushes the same way

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 01:12:26 +03:00

73 lines
3.1 KiB
EmacsLisp

;;; ludic-mode.el --- Major mode for the Ludic game language -*- lexical-binding: t; -*-
;; Highlighting here is a deliberate minimum: enough for a file to be readable
;; with nothing installed. Everything real -- completion, diagnostics, hover,
;; formatting -- comes from ludic-lsp via eglot (built into Emacs 29) or lsp-mode.
;;
;; Usage:
;; (add-to-list 'load-path "/path/to/gpp/tools/editors/emacs")
;; (require 'ludic-mode)
;;; Code:
;; The vocabulary mirrors tools/ludic-tools/ludic_syntax.h; that header is the reference.
(defconst ludic--declaration-keywords
'("program" "import" "property" "model" "enum" "ui" "namespace"
"const" "var" "function" "extern" "handler" "entry" "event" "scene" "test" "prefab"))
(defconst ludic--clause-keywords
'("phase" "query" "on" "cancellable" "public" "layer" "start" "shows" "lasts" "loads" "then" "export" "internal"))
(defconst ludic--statement-keywords
'("let" "return" "if" "else" "while" "for" "in" "spawn" "despawn"
"enable" "disable" "attach" "detach" "match" "machine" "state" "become" "where"
"and" "or" "not" "break" "continue" "new" "emit" "cancel" "try"))
(defconst ludic--types
'("int" "long" "fixed" "countdown" "bool" "entity" "string" "pointer" "byte"
"words" "fixeds" "pointers" "Vector" "IVec2" "Rect" "void"))
(defconst ludic--phases '("Start" "Input" "FixedUpdate" "Update" "LateUpdate" "Render" "Overlay"))
(defconst ludic-font-lock-keywords
(list
(cons (regexp-opt ludic--declaration-keywords 'symbols) 'font-lock-keyword-face)
(cons (regexp-opt ludic--clause-keywords 'symbols) 'font-lock-preprocessor-face)
(cons (regexp-opt ludic--statement-keywords 'symbols) 'font-lock-keyword-face)
(cons (regexp-opt ludic--types 'symbols) 'font-lock-type-face)
(cons (regexp-opt ludic--phases 'symbols) 'font-lock-builtin-face)
(cons "\\_<\\(true\\|false\\|null\\)\\_>" 'font-lock-constant-face)
(cons "@[A-Za-z_][A-Za-z0-9_]*" 'font-lock-preprocessor-face)
;; components, archetypes, scenes and UI handles are Capitalised by convention
(cons "\\_<[A-Z][A-Za-z0-9_]*\\_>" 'font-lock-type-face)
(cons "\\_<\\([a-z_][A-Za-z0-9_]*\\)\\s-*(" '(1 font-lock-function-name-face))))
(defvar ludic-mode-syntax-table
(let ((table (make-syntax-table)))
(modify-syntax-entry ?# "<" table)
(modify-syntax-entry ?\n ">" table)
(modify-syntax-entry ?_ "_" table)
(modify-syntax-entry ?\" "\"" table)
table)
"Syntax table for `ludic-mode'.")
;;;###autoload
(define-derived-mode ludic-mode prog-mode "Ludic"
"Major mode for editing Ludic source."
:syntax-table ludic-mode-syntax-table
(setq-local font-lock-defaults '(ludic-font-lock-keywords))
(setq-local comment-start "# ")
(setq-local comment-end "")
(setq-local indent-tabs-mode nil)
(setq-local tab-width 2)
(setq-local standard-indent 2))
;;;###autoload
(add-to-list 'auto-mode-alist '("\\.ludic\\'" . ludic-mode))
;; eglot: one line, and the server does the rest. Markdown is registered too so
;; that ```ludic fences are analysed in prose files.
(with-eval-after-load 'eglot
(add-to-list 'eglot-server-programs '(ludic-mode . ("ludic-lsp" "--stdio"))))
(provide 'ludic-mode)
;;; ludic-mode.el ends here