21 lines
797 B
Text
21 lines
797 B
Text
# ludic.character/fact_pool.ludic - the facts' records made at the start (CHARACTERFACTS of them) with a free list
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# of room for all, so a frame holding a new peak of facts makes nothing until that many are held
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const CHR_FACTS: int = 64
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function chr_fpool_new() -> []CharacterFact {
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let l = new []CharacterFact
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for i in 0 .. CHR_FACTS { push(l, new CharacterFact) }
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return l
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}
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function chr_ffree_new() -> []CharacterFact {
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let l = chr_fpool_new()
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List.clear(l)
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return l
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}
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# past them: a record for the new peak, kept in the pool for good
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@alloc_ok("a new peak of facts held at once, past the 64 made at the start; kept and reused")
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function chr_fact_more(character_st: mut CharacterState) -> CharacterFact {
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let f = new CharacterFact
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push(character_st.chr_fpool, f)
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return f
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}
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