ludic/packages/ludic.crafting/hold.ludic
Orkuncakilkaya 71735b10a2 feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 04:19:56 +03:00

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# hold.ludic - a recipe made by holding a button for its `hold` seconds: letting go wastes
# nothing, and it stops by itself the moment it can no longer be made
export function craft_holds(i: int) -> bool { return craft_ok(i) and CraftRecipes[i].hold > 0.0 }
# the recipe being held, or -1
export function craft_holding(crafting_st: CraftingState) -> int { return crafting_st.craft_hold_i }
# starts holding one that is made by holding and can be made now
export function craft_hold_start(crafting_st: mut CraftingState, i: int) -> bool {
if not craft_holds(i) or not craft_can(i) { return false }
crafting_st.craft_hold_i = i
crafting_st.craft_hold_t = 0.0
return true
}
export function craft_hold_stop(crafting_st: mut CraftingState) -> void {
crafting_st.craft_hold_i = -1
crafting_st.craft_hold_t = 0.0
}
# how far through the hold on `i` is, 0 to 1
export function craft_hold_frac(crafting_st: CraftingState, i: int) -> float {
if crafting_st.craft_hold_i != i or not craft_holds(i) { return 0.0 }
return Math.clamp(crafting_st.craft_hold_t / CraftRecipes[i].hold, 0.0, 1.0)
}
# `dt` real seconds of holding; true on the frame it is made
export function craft_hold_run(crafting_st: mut CraftingState, dt: float) -> bool {
if crafting_st.craft_hold_i < 0 { return false }
if not craft_can(crafting_st.craft_hold_i) {
craft_hold_stop(crafting_st)
return false
}
crafting_st.craft_hold_t = crafting_st.craft_hold_t + dt
if crafting_st.craft_hold_t <= CraftRecipes[crafting_st.craft_hold_i].hold { return false }
let i = crafting_st.craft_hold_i
craft_hold_stop(crafting_st)
return craft_make(crafting_st, i)
}