ludic/packages/ludic.devlink/index.ludic
Orkuncakilkaya 18755d9057 ludic.devlink: an editor's live link into a running dev build (protocol v1, stage 1)
A package on ludic.base alone. DevlinkNet is the transport (a game binds Udp, the test a fake);
DevlinkWorld's members are the verbs, each defaulting to "not offered" (err unbound): ping, hello (with
Build.schema_hash as 16 hex digits), cam_get / cam_set / cam_release, goto, map_load, time, weather, shot,
pause / resume / step. One request a frame, parsed in place from a fixed 8 KB buffer and answered into
another; map_load, shot and step answer later by id, one at a time, 5 s at most. Loopback senders only,
opened only when enabled() (dev_tools), co-op refuses everything but ping and hello. tests/devlink_test:
each answer byte for byte, bad arguments, a stranger dropped, co-op, the late answers and their timeout,
a closed build that never opens. Compiles; not run (the Master runs the package tests).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:09:59 +03:00

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# ludic.devlink - one request a frame from an editor on this machine: parsed in place from one fixed 8 KB
# buffer and answered into another, each verb a port member the game binds; the slow ones answer later
module ludic_devlink uses ludic_base
numbers float
import "ludic.base"
import "port.ludic"
import "state.ludic"
import "wire_read.ludic"
import "wire_write.ludic"
import "verbs.ludic"
import "verbs_world.ludic"
import "late.ludic"
import "system.ludic"