ludic/packages/ludic.gear/buy.ludic

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# buy.ludic - a tier bought with money once the standing is there; the kind's item follows
export function gear_can_buy(gear_st: GearState, k: int) -> bool {
if not gear_ok(k) or gear_best(gear_st, k) or GearWorld.hidden(k) { return false }
return GearPurse.rep() >= gear_next_rep(gear_st, k) and GearPurse.money() >= gear_next_cost(gear_st, k)
}
export function gear_buy(gear_st: mut GearState, k: int) -> bool {
if not gear_can_buy(gear_st, k) { return false }
let cost = gear_next_cost(gear_st, k)
if not GearPurse.spend(cost) { return false }
gear_st.gear__lv[k] += 1
let it = GearKinds[k].item
if it >= 0 and GearPack.count(it) == 0 { GearPack.add(it, 1) }
gear__fact(gear_st, GEAR_BOUGHT, k, -1, cost)
return true
}
# a kind whose item is already carried counts as its first tier
export function gear_sync(gear_st: mut GearState) -> void {
for k in 0 .. GEAR_COUNT {
let it = GearKinds[k].item
if it >= 0 and gear_st.gear__lv[k] == 0 and GearPack.count(it) > 0 { gear_st.gear__lv[k] = 1 }
}
}