ludic/packages/ludic.nav/index.ludic

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# ludic.nav - a navmesh per kind of walker (a person, a large animal, a small one): built from
# triangles and the cylinders nothing stands in, or loaded from the bytes a bake saved; asked for
# the nearest walkable point, a path as corners, and whether a straight line stays walkable.
module ludic_nav uses ludic_base
numbers float
import "ludic.base"
import "native.ludic"
import "state.ludic"
import "build.ludic"
import "query.ludic"