ludic/runtime/native
Orkuncakilkaya 4c48077d68 refactor(lang): rename the fn keyword to function
Expand the function-declaration keyword to the full word across the whole
language and toolchain:
  fn name(...) -> T { ... }   ->   function name(...) -> T { ... }

Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).

Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 01:43:22 +03:00
..
cocoa.ll Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
core.ludic refactor(lang): rename the fn keyword to function 2026-08-30 01:43:22 +03:00
image.ludic refactor(lang): rename the fn keyword to function 2026-08-30 01:43:22 +03:00
inflate.ludic refactor(lang): rename the fn keyword to function 2026-08-30 01:43:22 +03:00
truetype.ludic refactor(lang): rename the fn keyword to function 2026-08-30 01:43:22 +03:00
truetype_raster.ludic refactor(lang): rename the fn keyword to function 2026-08-30 01:43:22 +03:00
ui.ludic refactor(lang): rename the fn keyword to function 2026-08-30 01:43:22 +03:00
ui_draw.ludic refactor(lang): rename the fn keyword to function 2026-08-30 01:43:22 +03:00