Expand the function-declaration keyword to the full word across the whole
language and toolchain:
fn name(...) -> T { ... } -> function name(...) -> T { ... }
Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).
Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
26 lines
1.2 KiB
Text
26 lines
1.2 KiB
Text
# emit_time.ludic — the Time.* namespace. frame/elapsed/delta are deterministic
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# (driven by @L_frame, the per-frame counter the game loop increments); now() is
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# the wall clock and is explicitly non-deterministic. The frame clock ticks at a
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# fixed 60 per second, so delta is the constant 1/60 s = 1092 in Q16.16.
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function is_time_ns(meth: ptr) -> bool {
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if (meth == "frame") or (meth == "delta") or (meth == "elapsed") or (meth == "now") { return true }
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return false
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}
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function emit_time_ns(meth: ptr, e: Node) -> Val {
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if (meth == "frame") { # completed frames since start
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return val(emit_bind("load i32, ptr @L_frame"), "int")
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}
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if (meth == "delta") { # seconds per frame, 1/60 (fixed)
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return val("1092", "fixed")
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}
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if (meth == "elapsed") { # seconds since start = frame / 60 (fixed)
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let f = emit_bind("load i32, ptr @L_frame")
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return val(emit_bind(`mul i32 {f}, 1092`), "fixed")
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}
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# now: wall-clock seconds since the epoch — NON-DETERMINISTIC, for seeding /
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# telemetry only, never the lockstep simulation.
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let t = emit_bind("call i64 @time(ptr null)")
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return val(emit_bind(`trunc i64 {t} to i32`), "int")
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}
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