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4ccbc12b48
ludic
/
tools
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Orkuncakilkaya
4ccbc12b48
Merge commit '
27024de
' into lang/foundations
2026-09-30 00:00:28 +03:00
..
ci
fix(ci): supply _NSGetExecutablePath on Linux, so the seed links and CI publishes
2026-09-13 03:32:18 +03:00
docgen
refactor(cli)!: split the contributor tool out of the ludic CLI
2026-09-05 23:15:12 +03:00
editors
feat(jetbrains): a Ludic tool window for the package (plugin 1.6.0)
2026-09-17 12:16:22 +03:00
git-hooks
build(git-hooks): enforce Conventional Commits via a hook + CI, record history decision
2026-08-30 23:30:45 +03:00
lab
feat(ludic.lab): the visual lab as a package - a scene on a plate, never a world
2026-09-25 07:48:43 +03:00
ludic-cli
Merge commit '
27024de
' into lang/foundations
2026-09-30 00:00:28 +03:00
ludic-tools
compiler: text keys (phase 26.2) - k"pause.resume" / kn"catch.count" of the builtin type Key (not a string, and no string one; == compares), its run-time value the key after a marker byte (1, or 2 for a plural); package.ludic's
lang "assets/lang" en
and a gettext .po reader; every key literal checked against en.po (a kn"" one wants a msgid_plural), trf / trn and a template's t('key', ...) against the English's holes, a component's template words and a @Text row's English as "English left" (warnings,
english_left
in ludic deps), a @Text Key field a compiled row leaves out filled with its derived key <registry>.<row>.<field> (or @TextKey's prefix; maps.<map>.<table>.<row>.<field> for a @PerMap row, checked), one English under several undescribed keys warned at en.po's line; the schema's "lang" (keys and their sites, unused, undescribed, split, and every other language's missing / fuzzy / extra); k"" in .lres data, @PerMap rows included (lres_key); ludic-fmt keeps a key literal whole; reseeded, bootstrap-cfree fixpoint holds
2026-09-29 23:33:52 +03:00
ludic-web
Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
2026-08-27 15:15:35 +03:00
migrate
feat(lang): functions are values (L2), and render3d takes its scene as callbacks
2026-09-24 00:27:26 +03:00
native
feat(pkg): windows-x64 builds of ludic.physics (Jolt v5.6.0) and ludic.nativeecho, built on the PC by their native/build.sh
2026-09-27 13:29:55 +03:00
ui-preview
ui-preview: hold <id or key> <pseudo> - hover, active, focus, focus-visible, checked or disabled held on from the next frame on top of the real input, by the element's key (so through model and load), let go with "" or reset; ludic.ui's held.ludic keeps them and the matcher asks it first; protocol-v1.md and smoke.txt
2026-09-29 22:04:20 +03:00
atlas.ludic
refactor(x): per-process scratch dirs, Ludic ports of the LSP test and Forgejo release
2026-09-05 01:12:26 +03:00
test-grammar.js
refactor(x): per-process scratch dirs, Ludic ports of the LSP test and Forgejo release
2026-09-05 01:12:26 +03:00