- runtime: HEADLESS_FRAME_PATH, STICK_DEADZONE / STICK_LEFT_X/Y, key and byte codes as char literals throughout (`k == 'w'`, `fill(rt_map, ' ', …)`) - ludic.gameplay/stats: drop the duplicate `stat_field` (it answered "atk" for every build stat); Stats.base uses stats_field_name - ludic.shooter: compare aim modes and fire patterns with AimMode.* and WeaponPattern.* instead of raw ints; STICK_RIGHT_X/Y - ludic.npcai: DecisionMade / brain_set_state use AiState.* - examples/games/menu.ludic uses Font.load / Ui.* with FONT_PATH and BACKDROP named; strings.ludic header says what it prints - whole tree: `x = x + 1` → `x += 1` (single-term right-hand sides only), `0 - x` → `-x`, ASCII codes → char literals; every .ludic and every ```ludic fence reformatted with the fixed formatter (whitespace only) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
505 lines
16 KiB
Text
505 lines
16 KiB
Text
# ============================================================================
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# regex.ludic — a regular-expression engine, written in Ludic.
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#
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# PCRE/PECL-compatible syntax over a LINEAR-TIME Thompson NFA (a Pike VM with
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# capture slots), so a bad pattern from a modder can never cause catastrophic
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# backtracking — `(a+)+$` on non-matching input is O(n·m), not exponential. The
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# pattern compiles to a small bytecode program (an unanchored lazy `.*?` prefix
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# makes a plain search match anywhere); the VM runs every alive thread in
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# lockstep per input byte, deduped by program counter so work stays bounded.
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#
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# Supported: literals, `.`, character classes `[...]` (ranges, negation, and the
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# \d \w \s \D \W \S shorthands), anchors `^` `$`, alternation `|`, capturing
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# `(...)` and non-capturing `(?:...)` groups, and the quantifiers `* + ?` and
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# `{n} {n,} {n,m}` in greedy or lazy (`?`-suffixed) form, plus the common
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# escapes. Numbered capture groups. Out of scope for a linear engine (and so
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# unsupported): backreferences and look-around. On the degenerate case of a
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# nullable subpattern under an unbounded quantifier (e.g. `(a*)*`), match/
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# capture positions may differ from a backtracking engine like Python's — the
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# price of the linear-time guarantee.
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#
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# ludicc splices this file into any program that mentions `Regex.*` (like the
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# game runtime in core.ludic); it is a fragment, not a `program`/`module` block.
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# The Regex.* namespace (emit_call.ludic) aliases each method to the matching
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# `regex_*` function below.
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# ============================================================================
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# ---- small helpers ----------------------------------------------------------
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function rx_slen(s: pointer) -> int { var n = 0; while s[n] != 0 { n += 1 }; return n }
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# ---- growable int vector ----------------------------------------------------
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property IVec { d: words, n: int, cap: int }
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function iv_new() -> IVec {
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let v = new IVec
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v.cap = 16; v.d = words(16); v.n = 0
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return v
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}
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function iv_grow(v: IVec, need: int) -> void {
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if v.n + need <= v.cap { return }
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var nc = v.cap * 2
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while nc < v.n + need { nc *= 2 }
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let nd = words(nc)
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var i = 0
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while i < v.n { nd[i] = v.d[i]; i += 1 }
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v.d = nd; v.cap = nc
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}
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function iv_push(v: IVec, x: int) -> int {
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iv_grow(v, 1)
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let idx = v.n
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v.d[v.n] = x
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v.n += 1
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return idx
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}
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# ---- instruction opcodes ----------------------------------------------------
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const OP_CHAR: int = 1
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const OP_ANY: int = 2 # any byte except '\n'
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const OP_CLASS: int = 3
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const OP_MATCH: int = 4
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const OP_JMP: int = 5
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const OP_SPLIT: int = 6
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const OP_SAVE: int = 7
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const OP_BOL: int = 8
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const OP_EOL: int = 9
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const OP_ANYNL: int = 10 # any byte incl '\n' (the .*? search prefix)
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# ---- AST node types ---------------------------------------------------------
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const N_LIT: int = 1
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const N_ANY: int = 2
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const N_CLASS: int = 3
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const N_CONCAT: int = 4
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const N_ALT: int = 5
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const N_STAR: int = 6
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const N_PLUS: int = 7
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const N_QUEST: int = 8
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const N_REP: int = 9
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const N_GROUP: int = 10
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const N_BOL: int = 11
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const N_EOL: int = 12
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const N_EMPTY: int = 13
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property RNode {
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op: int = 0, ch: int = 0, cls: int = 0, lo: int = 0, hi: int = 0,
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greedy: int = 1, gidx: int = -1, kids: []RNode
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}
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function rx_node(op: int) -> RNode {
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let n = new RNode
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n.op = op
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n.greedy = 1
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n.gidx = -1
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n.kids = new []RNode
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return n
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}
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property Prog { code: IVec, cls: IVec, ngroups: int, ok: int }
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# ---- parser state -----------------------------------------------------------
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var rx_pat: pointer = ""
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var rx_pos: int = 0
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var rx_len: int = 0
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var rx_err: int = 0
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var rx_ngroup: int = 0
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var rx_prog: Prog = null
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function rx_peek() -> int { if rx_pos < rx_len { return rx_pat[rx_pos] & 255 }; return -1 }
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function rx_peek2() -> int { if rx_pos + 1 < rx_len { return rx_pat[rx_pos + 1] & 255 }; return -1 }
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function rx_adv() -> int { let c = rx_peek(); rx_pos += 1; return c }
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# ---- character classes ------------------------------------------------------
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# a class is 8 i32 words (256 bits) in prog.cls; class k occupies cls[8k .. 8k+8)
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function rx_class_new() -> int {
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let idx = rx_prog.cls.n / 8
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var i = 0
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while i < 8 { iv_push(rx_prog.cls, 0); i += 1 }
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return idx
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}
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function rx_class_set(idx: int, c: int) -> void {
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let w = idx * 8 + (c >> 5)
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rx_prog.cls.d[w] = rx_prog.cls.d[w] | (1 << (c & 31))
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}
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function rx_class_set_range(idx: int, a: int, b: int) -> void {
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var c = a
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while c <= b { rx_class_set(idx, c); c += 1 }
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}
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function rx_class_negate(idx: int) -> void {
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var i = 0
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while i < 8 { let w = idx * 8 + i; rx_prog.cls.d[w] = ~rx_prog.cls.d[w]; i += 1 }
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}
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function rx_class_unset(idx: int, c: int) -> void {
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let w = idx * 8 + (c >> 5)
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rx_prog.cls.d[w] = rx_prog.cls.d[w] & ~(1 << (c & 31))
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}
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function rx_class_unset_range(idx: int, a: int, b: int) -> void {
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var c = a
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while c <= b { rx_class_unset(idx, c); c += 1 }
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}
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function rx_class_set_all(idx: int) -> void {
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var i = 0
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while i < 8 { rx_prog.cls.d[idx * 8 + i] = -1; i += 1 }
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}
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function rx_class_set_word(idx: int) -> void {
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rx_class_set_range(idx, 48, 57)
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rx_class_set_range(idx, 65, 90)
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rx_class_set_range(idx, 97, 122)
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rx_class_set(idx, 95)
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}
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function rx_class_set_ws(idx: int) -> void {
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rx_class_set(idx, 32); rx_class_set(idx, 9); rx_class_set(idx, 10)
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rx_class_set(idx, 13); rx_class_set(idx, 12); rx_class_set(idx, 11)
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}
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function rx_class_has(prog: Prog, idx: int, c: int) -> bool {
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let w = prog.cls.d[idx * 8 + (c >> 5)]
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return (w & (1 << (c & 31))) != 0
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}
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function rx_is_digit(c: int) -> bool { return c >= '0' and c <= '9' }
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function rx_is_word(c: int) -> bool {
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return (c >= '0' and c <= '9') or (c >= 'A' and c <= 'Z') or (c >= 'a' and c <= 'z') or c == '_'
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}
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function rx_is_ws(c: int) -> bool {
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return c == ' ' or c == '\t' or c == '\n' or c == '\r' or c == 12 or c == 11
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}
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# OR the set named by \d \D \w \W \s \S into class idx. The negated forms OR in
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# the complement set bit-by-bit (never via set-all+unset, which would clobber a
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# previously-set member — e.g. the literal `1` in [1\Da] must survive \D).
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function rx_class_add_pre(idx: int, kind: int) -> void {
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if kind == 100 { rx_class_set_range(idx, 48, 57); return } # \d
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if kind == 119 { rx_class_set_word(idx); return } # \w
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if kind == 115 { rx_class_set_ws(idx); return } # \s
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var c = 0
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while c < 256 {
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if kind == 68 { if not rx_is_digit(c) { rx_class_set(idx, c) } } # \D
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else if kind == 87 { if not rx_is_word(c) { rx_class_set(idx, c) } } # \W
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else if kind == 83 { if not rx_is_ws(c) { rx_class_set(idx, c) } } # \S
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c += 1
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}
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}
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# parse a [...] class starting at '['; returns an N_CLASS node
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function rx_parse_class() -> RNode {
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rx_adv() # consume '['
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let idx = rx_class_new()
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var neg = false
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if rx_peek() == 94 { neg = true; rx_adv() } # [^ ...]
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# a ']' as the first char is a literal
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if rx_peek() == 93 { rx_class_set(idx, 93); rx_adv() }
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while rx_peek() != 93 and rx_peek() >= 0 {
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var lo = rx_adv()
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if lo == 92 { # escape inside class
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let e = rx_adv()
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if e == 'd' or e == 'D' or e == 'w' or e == 'W' or e == 's' or e == 'S' {
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rx_class_add_pre(idx, e)
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continue
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}
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lo = rx_class_escape_char(e)
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}
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# a range a-b (but a trailing '-' before ']' is literal)
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if rx_peek() == 45 and rx_peek2() != 93 and rx_peek2() >= 0 {
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rx_adv() # consume '-'
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var hi = rx_adv()
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if hi == 92 { hi = rx_class_escape_char(rx_adv()) }
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rx_class_set_range(idx, lo, hi)
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} else {
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rx_class_set(idx, lo)
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}
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}
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if rx_peek() != 93 { rx_err = 1 } else { rx_adv() } # consume ']'
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if neg { rx_class_negate(idx) }
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let node = rx_node(N_CLASS)
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node.cls = idx
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return node
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}
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# map an escaped char inside a class to its byte
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function rx_class_escape_char(e: int) -> int {
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if e == 'n' { return 10 }
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if e == 't' { return 9 }
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if e == 'r' { return 13 }
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if e == 'f' { return 12 }
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if e == 'v' { return 11 }
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if e == '0' { return 0 }
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return e
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}
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# ---- escapes outside a class ------------------------------------------------
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function rx_parse_escape() -> RNode {
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rx_adv() # consume '\'
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let e = rx_adv()
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if e == 'd' or e == 'D' or e == 'w' or e == 'W' or e == 's' or e == 'S' {
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let idx = rx_class_new()
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rx_class_add_pre(idx, e)
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let node = rx_node(N_CLASS)
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node.cls = idx
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return node
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}
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if e >= '1' and e <= '9' { rx_err = 1; return rx_node(N_EMPTY) } # backrefs unsupported
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var ch = e
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if e == 'n' { ch = 10 }
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else if e == 't' { ch = 9 }
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else if e == 'r' { ch = 13 }
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else if e == 'f' { ch = 12 }
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else if e == 'v' { ch = 11 }
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else if e == '0' { ch = 0 }
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else if e < 0 { rx_err = 1; return rx_node(N_EMPTY) }
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let node = rx_node(N_LIT)
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node.ch = ch
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return node
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}
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# ---- parser -----------------------------------------------------------------
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function rx_parse_alt() -> RNode {
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let first = rx_parse_concat()
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if rx_peek() != 124 { return first }
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let alt = rx_node(N_ALT)
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push(alt.kids, first)
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while rx_peek() == 124 {
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rx_adv()
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push(alt.kids, rx_parse_concat())
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if rx_err == 1 { break }
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}
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return alt
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}
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function rx_parse_concat() -> RNode {
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let cat = rx_node(N_CONCAT)
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while true {
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let c = rx_peek()
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if c < 0 or c == '|' or c == ')' { break }
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push(cat.kids, rx_parse_repeat())
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if rx_err == 1 { break }
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}
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if len(cat.kids) == 1 { return cat.kids[0] }
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if len(cat.kids) == 0 { return rx_node(N_EMPTY) }
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return cat
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}
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# read the optional lazy '?' after a quantifier; returns greedy flag (0 = lazy)
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function rx_lazy() -> int {
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if rx_peek() == 63 { rx_adv(); return 0 }
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return 1
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}
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function rx_parse_repeat() -> RNode {
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let atom = rx_parse_atom()
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if rx_err == 1 { return atom }
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let c = rx_peek()
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if c == '*' or c == '+' or c == '?' {
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rx_adv()
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var op = N_STAR
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if c == '+' { op = N_PLUS }
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if c == '?' { op = N_QUEST }
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let r = rx_node(op)
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r.greedy = rx_lazy()
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push(r.kids, atom)
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return r
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}
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if c == '{' { return rx_parse_brace(atom) }
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return atom
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}
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# {n} {n,} {n,m}
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function rx_parse_brace(atom: RNode) -> RNode {
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let save = rx_pos
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rx_adv() # consume '{'
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var lo = 0
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var haslo = false
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while rx_peek() >= 48 and rx_peek() <= 57 { lo = lo * 10 + (rx_adv() - 48); haslo = true }
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var hi = lo
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var hasComma = false
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if rx_peek() == 44 { hasComma = true; rx_adv(); hi = -1
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var hashi = false
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while rx_peek() >= 48 and rx_peek() <= 57 { if not hashi { hi = 0 }; hi = hi * 10 + (rx_adv() - 48); hashi = true }
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}
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if rx_peek() != 125 or not haslo { # not a valid brace -> literal '{'
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rx_pos = save
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rx_adv()
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let n = rx_node(N_LIT); n.ch = 123; return n
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}
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rx_adv() # consume '}'
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let r = rx_node(N_REP)
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r.lo = lo
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r.hi = hi
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r.greedy = rx_lazy()
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push(r.kids, atom)
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return r
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}
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function rx_parse_atom() -> RNode {
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let c = rx_peek()
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if c == '(' { # '('
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rx_adv()
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var gidx = -1
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if rx_peek() == 63 { # (? ...
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rx_adv()
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let d = rx_peek()
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if d == ':' { rx_adv() } # (?: non-capturing
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else if d == 'P' { rx_adv(); rx_skip_name() } # (?P<name> (captured, name ignored for now)
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else if d == '<' { rx_skip_name() } # (?<name>
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else { rx_err = 1; return rx_node(N_EMPTY) }
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} else {
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rx_ngroup += 1
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gidx = rx_ngroup
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}
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let inner = rx_parse_alt()
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if rx_peek() != 41 { rx_err = 1; return rx_node(N_EMPTY) }
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rx_adv() # consume ')'
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let g = rx_node(N_GROUP)
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g.gidx = gidx
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push(g.kids, inner)
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return g
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}
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if c == '[' { return rx_parse_class() }
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if c == '.' { rx_adv(); return rx_node(N_ANY) }
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if c == '^' { rx_adv(); return rx_node(N_BOL) }
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if c == '$' { rx_adv(); return rx_node(N_EOL) }
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if c == '\\' { return rx_parse_escape() }
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if c == '*' or c == '+' or c == '?' or c == ')' { rx_err = 1; return rx_node(N_EMPTY) }
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if c < 0 { rx_err = 1; return rx_node(N_EMPTY) }
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rx_adv()
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let n = rx_node(N_LIT)
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n.ch = c
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return n
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}
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# skip a (?P<name> / (?<name> group name up to '>'; leaves a capturing group
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function rx_skip_name() -> void {
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if rx_peek() == 80 { rx_adv() } # already consumed by caller in (?P case? guard
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if rx_peek() == 60 { rx_adv() } # consume '<'
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while rx_peek() != 62 and rx_peek() >= 0 { rx_adv() }
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if rx_peek() == 62 { rx_adv() } # consume '>'
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rx_ngroup += 1
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# note: the caller set gidx = -1; fix it up to a real capture index
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rx_named_gidx = rx_ngroup
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}
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var rx_named_gidx: int = 0
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# ---- compile AST -> program -------------------------------------------------
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function pg_emit(op: int, a: int, b: int) -> int {
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let pc = rx_prog.code.n / 3
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iv_push(rx_prog.code, op)
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iv_push(rx_prog.code, a)
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iv_push(rx_prog.code, b)
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return pc
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}
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function pg_set_a(pc: int, a: int) -> void { rx_prog.code.d[3 * pc + 1] = a }
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function pg_set_b(pc: int, b: int) -> void { rx_prog.code.d[3 * pc + 2] = b }
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function pg_pc() -> int { return rx_prog.code.n / 3 }
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function rx_compile(node: RNode) -> void {
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let op = node.op
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if op == N_EMPTY { return }
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if op == N_LIT { pg_emit(OP_CHAR, node.ch, 0); return }
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if op == N_ANY { pg_emit(OP_ANY, 0, 0); return }
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if op == N_CLASS { pg_emit(OP_CLASS, node.cls, 0); return }
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if op == N_BOL { pg_emit(OP_BOL, 0, 0); return }
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if op == N_EOL { pg_emit(OP_EOL, 0, 0); return }
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if op == N_CONCAT {
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var i = 0
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while i < len(node.kids) { rx_compile(node.kids[i]); i += 1 }
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return
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}
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if op == N_GROUP {
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if node.gidx >= 0 {
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pg_emit(OP_SAVE, 2 * node.gidx, 0)
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rx_compile(node.kids[0])
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pg_emit(OP_SAVE, 2 * node.gidx + 1, 0)
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} else {
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rx_compile(node.kids[0])
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}
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return
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}
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if op == N_ALT {
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let jmps = iv_new()
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var i = 0
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while i < len(node.kids) {
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if i < len(node.kids) - 1 {
|
|
let sp = pg_emit(OP_SPLIT, 0, 0)
|
|
pg_set_a(sp, pg_pc())
|
|
rx_compile(node.kids[i])
|
|
let j = pg_emit(OP_JMP, 0, 0)
|
|
iv_push(jmps, j)
|
|
pg_set_b(sp, pg_pc())
|
|
} else {
|
|
rx_compile(node.kids[i])
|
|
}
|
|
i += 1
|
|
}
|
|
let end = pg_pc()
|
|
i = 0
|
|
while i < jmps.n { pg_set_a(jmps.d[i], end); i += 1 }
|
|
return
|
|
}
|
|
if op == N_STAR {
|
|
let l1 = pg_pc()
|
|
let sp = pg_emit(OP_SPLIT, 0, 0)
|
|
let l2 = pg_pc()
|
|
rx_compile(node.kids[0])
|
|
pg_emit(OP_JMP, l1, 0)
|
|
let l3 = pg_pc()
|
|
if node.greedy == 1 { pg_set_a(sp, l2); pg_set_b(sp, l3) }
|
|
else { pg_set_a(sp, l3); pg_set_b(sp, l2) }
|
|
return
|
|
}
|
|
if op == N_PLUS {
|
|
let l1 = pg_pc()
|
|
rx_compile(node.kids[0])
|
|
let sp = pg_emit(OP_SPLIT, 0, 0)
|
|
let l3 = pg_pc()
|
|
if node.greedy == 1 { pg_set_a(sp, l1); pg_set_b(sp, l3) }
|
|
else { pg_set_a(sp, l3); pg_set_b(sp, l1) }
|
|
return
|
|
}
|
|
if op == N_QUEST {
|
|
let sp = pg_emit(OP_SPLIT, 0, 0)
|
|
let l2 = pg_pc()
|
|
rx_compile(node.kids[0])
|
|
let l3 = pg_pc()
|
|
if node.greedy == 1 { pg_set_a(sp, l2); pg_set_b(sp, l3) }
|
|
else { pg_set_a(sp, l3); pg_set_b(sp, l2) }
|
|
return
|
|
}
|
|
if op == N_REP {
|
|
let kid = node.kids[0]
|
|
var i = 0
|
|
while i < node.lo { rx_compile(kid); i += 1 }
|
|
if node.hi < 0 {
|
|
let st = rx_node(N_STAR)
|
|
st.greedy = node.greedy
|
|
push(st.kids, kid)
|
|
rx_compile(st)
|
|
} else {
|
|
i = 0
|
|
while i < node.hi - node.lo {
|
|
let q = rx_node(N_QUEST)
|
|
q.greedy = node.greedy
|
|
push(q.kids, kid)
|
|
rx_compile(q)
|
|
i += 1
|
|
}
|
|
}
|
|
return
|
|
}
|
|
}
|
|
|
|
# regex_compile(pattern) -> Prog (null on a syntax error)
|
|
function regex_compile(pattern: pointer) -> Prog {
|
|
let p = new Prog
|
|
p.code = iv_new()
|
|
p.cls = iv_new()
|
|
p.ngroups = 0
|
|
p.ok = 1
|
|
rx_prog = p
|
|
rx_pat = pattern
|
|
rx_pos = 0
|
|
rx_len = rx_slen(pattern)
|
|
rx_err = 0
|
|
rx_ngroup = 0
|
|
let root = rx_parse_alt()
|
|
if rx_err == 1 or rx_pos != rx_len { return null }
|
|
p.ngroups = rx_ngroup
|
|
# unanchored lazy .*? prefix so a match may start at any position
|
|
let sp0 = pg_emit(OP_SPLIT, 0, 0)
|
|
let consume = pg_pc()
|
|
pg_emit(OP_ANYNL, 0, 0)
|
|
pg_emit(OP_JMP, sp0, 0)
|
|
let body = pg_pc()
|
|
pg_set_a(sp0, body)
|
|
pg_set_b(sp0, consume)
|
|
pg_emit(OP_SAVE, 0, 0)
|
|
rx_compile(root)
|
|
pg_emit(OP_SAVE, 1, 0)
|
|
pg_emit(OP_MATCH, 0, 0)
|
|
return p
|
|
}
|