..
lib /macos-arm64
feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver
2026-09-28 01:16:26 +03:00
native
feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver
2026-09-28 01:16:26 +03:00
shaders
render3d: the shadow array holds only the cascades a fog wall needs, and a thick fog takes the whole sky
2026-09-29 16:10:58 +03:00
actor.ludic
render3d: the fog wall culls on the CPU - nothing past it costs a draw, a vertex or a caster
2026-09-29 15:38:00 +03:00
assets.manifest
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
camera.ludic
render3d: the fog wall culls on the CPU - nothing past it costs a draw, a vertex or a caster
2026-09-29 15:38:00 +03:00
daylight.ludic
packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets
2026-09-25 17:11:15 +03:00
drawstats.ludic
r3d/runtime: allocs, keeps and births at 0 on this side
2026-09-28 20:10:59 +03:00
env.ludic
render3d: the shadow array holds only the cascades a fog wall needs, and a thick fog takes the whole sky
2026-09-29 16:10:58 +03:00
FEATURES.md
r3d/runtime: allocs, keeps and births at 0 on this side
2026-09-28 20:10:59 +03:00
fmath.ludic
r3d/runtime: allocs, keeps and births at 0 on this side
2026-09-28 20:10:59 +03:00
fog_casters.ludic
render3d: the fog wall culls on the CPU - nothing past it costs a draw, a vertex or a caster
2026-09-29 15:38:00 +03:00
fog_impostors.ludic
render3d: a fog wall nearer than a layer's cards lets its impostor atlases go, and a fog that opens bakes them again
2026-09-29 16:05:16 +03:00
gltf.ludic
render3d: R3D_VKMEM=<frame> says where the GPU memory is, by owner, and the renderer's big CPU arrays
2026-09-29 15:58:59 +03:00
gltf_cached.ludic
render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing
2026-09-28 15:58:18 +03:00
gltf_release.ludic
render3d: @creates / @releases on its handles
2026-09-28 16:58:31 +03:00
gpu.ludic
r3d/runtime: allocs, keeps and births at 0 on this side
2026-09-28 20:10:59 +03:00
gpu_manifest.ludic
render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122
2026-09-28 16:21:51 +03:00
gpu_vk.ludic
render3d: the shadow array holds only the cascades a fog wall needs, and a thick fog takes the whole sky
2026-09-29 16:10:58 +03:00
gpu_vk_bc.ludic
feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain
2026-09-28 01:23:45 +03:00
gpu_vk_draw.ludic
render3d/vk: a small window's screen has no depth image
2026-09-29 14:50:17 +03:00
gpu_vk_res.ludic
render3d/vk: a buffer re-filled every frame ping-pongs between two instead of being made again
2026-09-29 14:45:02 +03:00
grass.ludic
render3d: R3D_VKMEM=<frame> says where the GPU memory is, by owner, and the renderer's big CPU arrays
2026-09-29 15:58:59 +03:00
grass_gpu.ludic
render3d: R3D_VKMEM=<frame> says where the GPU memory is, by owner, and the renderer's big CPU arrays
2026-09-29 15:58:59 +03:00
hooks.ludic
wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
2026-09-25 15:31:34 +03:00
mesh.ludic
render3d: @owns on the handles records hold
2026-09-28 17:08:15 +03:00
overlay.ludic
render3d/overlay: the font atlas kept as its coverage, one byte a texel
2026-09-29 14:45:02 +03:00
package.ludic
feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver
2026-09-28 01:16:26 +03:00
post.ludic
render3d: R3D_VKMEM=<frame> says where the GPU memory is, by owner, and the renderer's big CPU arrays
2026-09-29 15:58:59 +03:00
prof.ludic
render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122
2026-09-28 16:21:51 +03:00
programs.ludic
r3d/runtime: allocs, keeps and births at 0 on this side
2026-09-28 20:10:59 +03:00
quat.ludic
r3d/runtime: allocs, keeps and births at 0 on this side
2026-09-28 20:10:59 +03:00
r3d.ludic
render3d: a fog wall nearer than a layer's cards lets its impostor atlases go, and a fog that opens bakes them again
2026-09-29 16:05:16 +03:00
render.ludic
render3d: the shadow array holds only the cascades a fog wall needs, and a thick fog takes the whole sky
2026-09-29 16:10:58 +03:00
safe_api.ludic
wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
2026-09-25 15:31:34 +03:00
scatter.ludic
render3d: a fog wall nearer than a layer's cards lets its impostor atlases go, and a fog that opens bakes them again
2026-09-29 16:05:16 +03:00
shadow.ludic
render3d: the shadow array holds only the cascades a fog wall needs, and a thick fog takes the whole sky
2026-09-29 16:10:58 +03:00
skin.ludic
r3d/runtime: allocs, keeps and births at 0 on this side
2026-09-28 20:10:59 +03:00
sky.ludic
render3d: R3D_VKMEM=<frame> says where the GPU memory is, by owner, and the renderer's big CPU arrays
2026-09-29 15:58:59 +03:00
stream.ludic
render3d: R3D_VKMEM=<frame> says where the GPU memory is, by owner, and the renderer's big CPU arrays
2026-09-29 15:58:59 +03:00
streamline.ludic
render3d: r3d_fog_wall(dist) - fog that closes to the sky's horizon colour from 0.3 dist to dist, and nothing drawn past dist + 8 m
2026-09-29 15:07:40 +03:00
terrain.ludic
render3d: R3D_VKMEM=<frame> says where the GPU memory is, by owner, and the renderer's big CPU arrays
2026-09-29 15:58:59 +03:00
terrain_chunks.ludic
feat(render3d): terrain_chunk_heights - the ground's B-spline heights a chunk at a time (23.5)
2026-09-28 11:25:21 +03:00
texture.ludic
render3d: R3D_VKMEM=<frame> says where the GPU memory is, by owner, and the renderer's big CPU arrays
2026-09-29 15:58:59 +03:00
texture_dds.ludic
render3d: R3D_VKMEM=<frame> says where the GPU memory is, by owner, and the renderer's big CPU arrays
2026-09-29 15:58:59 +03:00
vkmem_report.ludic
render3d: R3D_VKMEM=<frame> says where the GPU memory is, by owner, and the renderer's big CPU arrays
2026-09-29 15:58:59 +03:00
water.ludic
render3d: R3D_VKMEM=<frame> says where the GPU memory is, by owner, and the renderer's big CPU arrays
2026-09-29 15:58:59 +03:00