ludic/test.sh
Orkuncakilkaya ad63f09d53 Phase 7d: string interpolation text {expr} text
The readable way to build strings, as you noted `{a} {b}` beats `a + " " + b`.
A backtick string embeds any expression in `{…}` and desugars to the Phase-7c
`+` chain, wrapping each hole in `str(...)`:

  `hello {name}, n={count + 1}`
    ==  "hello " + name + ", n=" + str(count + 1)

- Lexer: a backtick captures its content raw as TK_INTERP.
- Parser: parse_interp splits literal runs from `{…}` holes (brace-depth aware,
  `{{`/`}}` escape to literal braces), re-lexes each hole as a full expression
  (save/restore toks/pi like an import), and folds it all into E_BIN(+) nodes —
  so no new AST or runtime beyond the existing concat.
- str(x): a string passes through; int/bool/fixed convert via a small emitted
  @fn_int_str prelude (digits from the end of a buffer, '-' for negatives),
  emitted once into any program that uses it.

examples/strings.ludic gains interpolation cases (now prints 1..7); the smoke
covers it. Grammar + ludic_syntax.h tokenize backtick strings (holes highlighted
as embedded code). LANGUAGE.md documents it as the preferred form.

Reseeded (22530 lines); C-free fixpoint holds; goldens identical; 18/18; vocab +
doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 01:12:07 +03:00

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#!/bin/bash
# test.sh — the regression suite. The compiler is now written in Ludic
# (selfhost/) and built from a checked-in LLVM-IR seed with clang; there is no C
# compiler in the repo. This suite proves the compiler builds from the seed,
# compiles every example to the byte-exact golden render, self-hosts to a
# fixpoint, and rebuilds itself with no C compiler.
set -u
cd "$(dirname "$0")"
PASS=0; FAIL=0
ok() { printf " \033[32mPASS\033[0m %s\n" "$1"; PASS=$((PASS+1)); }
bad() { printf " \033[31mFAIL\033[0m %s\n" "$1"; FAIL=$((FAIL+1)); }
echo "== the compiler is written in Ludic, not C =="
if [ -e compiler ] || ls compiler/*.c >/dev/null 2>&1; then bad "compiler/ C sources still present"
else ok "no C compiler in the repo (compiler/ removed; the compiler is selfhost/*.ludic)"; fi
CLEFT=$(find tools -name '*.c' 2>/dev/null | wc -l | tr -d ' ')
ok "the only C left is the editor tooling ($CLEFT files: ludic-fmt, ludic-lsp)"
echo "== the compiler builds from the IR seed (no C compiler) =="
rm -f build/ludicc
if ./build.sh examples/snake.ludic --headless >/dev/null 2>&1 && [ -x build/ludicc ]; then
ok "clang selfhost/ludicc.seed.ll -> build/ludicc"
else bad "compiler did not build from the seed"; fi
echo "== every example compiles to its golden render =="
gcase() { # name keys
local n="$1" keys="$2"
./selfhost/game-build.sh build/ludicc "examples/$n.ludic" "/tmp/ludic_${n}_t" >/tmp/gc.out 2>&1 || { bad "$n: build ($(tail -1 /tmp/gc.out))"; return; }
printf '%s' "$keys" | "/tmp/ludic_${n}_t" >/dev/null 2>&1
cmp -s "selfhost/golden/$n.ppm" out.ppm && ok "$n renders the golden frame" || bad "$n: render differs from golden"
}
gcase snake "ddssaawwddss"
gcase menu "ssss"
gcase chronorift "ddddwwwwaassK"
echo "== self-hosting and the bootstrap fixpoints =="
./selfhost/test.sh >/tmp/sh.out 2>&1
if grep -q "gen2.ll == gen3.ll" /tmp/sh.out; then ok "the compiler reproduces itself (fixpoint)"; else bad "fixpoint"; fi
if grep -q "no C compiler" /tmp/sh.out; then ok "the compiler rebuilds itself from the seed, C-free"; else bad "C-free bootstrap"; fi
CORR=$(grep -c PASS /tmp/sh.out)
ok "self-host suite: $CORR checks passed (see ./selfhost/test.sh)"
echo "== documented syntax stays compilable (guards against spec/compiler drift) =="
# Compiles a feature example end-to-end (parse -> lower -> link). qdecl exercises
# a @Queries annotation with a per-property constraint and an `on:` model tag.
qsmoke() { # name
local n="$1"
if ./selfhost/game-build.sh build/ludicc "examples/$n.ludic" "/tmp/ludic_${n}_s" >/tmp/qs.out 2>&1; then
ok "$n compiles (@Queries desugars to S_QUERY)"
else bad "$n: $(tail -1 /tmp/qs.out)"; fi
}
qsmoke qdecl
# The annotation DSL: @Queries desugars to a query, @Computed inlines a derived
# field, @OnSpawn runs a constructor, @Handles parses. Check the composite output.
if ./selfhost/game-build.sh build/ludicc examples/annotations.ludic "/tmp/ludic_ann" >/tmp/ann.out 2>&1 \
&& [ "$(/tmp/ludic_ann </dev/null | tr '\n' ' ')" = "3 25 0 0 " ]; then
ok "annotations.ludic (@Queries / @Computed / @OnSpawn / @Handles)"
else bad "annotations: $(tail -1 /tmp/ann.out)"; fi
# Lifecycle hooks fire in timeline order: @OnStart @OnAttach @OnSpawn @OnDespawn @OnQuit.
if ./selfhost/game-build.sh build/ludicc examples/lifecycle.ludic "/tmp/ludic_life" >/tmp/life.out 2>&1 \
&& [ "$(/tmp/ludic_life </dev/null | tr '\n' ' ')" = "1 700 50 950 2 " ]; then
ok "lifecycle.ludic (@OnStart/@OnAttach/@OnSpawn/@OnDespawn/@OnQuit in order)"
else bad "lifecycle: $(tail -1 /tmp/life.out)"; fi
# enable/disable at property (with @OnDisable/@OnEnable), model, and query scopes.
if ./selfhost/game-build.sh build/ludicc examples/toggle.ludic "/tmp/ludic_tog" >/tmp/tog.out 2>&1 \
&& [ "$(/tmp/ludic_tog </dev/null | tr '\n' ' ')" = "6 0 7 1 0 " ]; then
ok "toggle.ludic (enable/disable + @OnDisable/@OnEnable across property/model)"
else bad "toggle: $(tail -1 /tmp/tog.out)"; fi
# String operators: ==/!= compare by content, + concatenates (str_* prelude).
if ./selfhost/game-build.sh build/ludicc examples/strings.ludic "/tmp/ludic_str" >/tmp/str.out 2>&1 \
&& [ "$(/tmp/ludic_str </dev/null | tr '\n' ' ')" = "1 2 3 4 5 6 7 " ]; then
ok "strings.ludic (str ==/!=/+ and `interpolation`)"
else bad "strings: $(tail -1 /tmp/str.out)"; fi
# --- Toolchain-agent CLI smoke tests append below this line ---
echo "== self-hosted front-end binaries (ludicc / ludic) =="
# The two commands are one multi-call native binary built from the seed with
# clang alone. ludicc compiles; ludic compiles-and-runs. Each drives clang via
# the os_system intrinsic — no shell wrapper in between.
if ./build-cli.sh >/tmp/cli.out 2>&1 && [ -x ./ludicc ] && [ -x ./ludic ]; then
ok "build-cli.sh builds ./ludicc and ./ludic from the seed (clang-only)"
else bad "build-cli.sh: $(tail -1 /tmp/cli.out)"; fi
# ludicc -o drives clang to a native binary; a game links windowed by default.
if ./ludicc examples/snake.ludic -o /tmp/cli_snake >/tmp/cli.out 2>&1 \
&& file /tmp/cli_snake 2>/dev/null | grep -q "Mach-O"; then
ok "ludicc app.ludic -o bin -> native executable"
else bad "ludicc -o: $(tail -1 /tmp/cli.out)"; fi
# --emit-llvm stops at the IR.
if ./ludicc examples/snake.ludic --emit-llvm -o /tmp/cli_snake.ll >/tmp/cli.out 2>&1 \
&& head -1 /tmp/cli_snake.ll | grep -q "LLVM IR"; then
ok "ludicc --emit-llvm -> LLVM IR"
else bad "ludicc --emit-llvm: $(tail -1 /tmp/cli.out)"; fi
# ludic compiles, runs, and forwards the program's exit code.
printf 'entry { os_exit(42) }\n' > /tmp/cli_exit.ludic
./ludic /tmp/cli_exit.ludic >/tmp/cli.out 2>&1
if [ "$?" -eq 42 ]; then ok "ludic app.ludic -> compiles, runs, forwards exit code"
else bad "ludic run: expected exit 42, got $? ($(tail -1 /tmp/cli.out))"; fi
echo
printf "== %d passed, %d failed ==\n" "$PASS" "$FAIL"
[ "$FAIL" -eq 0 ]