A prebuilt tool, bin/ludic-ui-preview (built by ludic-dev build, shipped beside ludic-lsp, run as `ludic ui-preview [--font DIR]`): ludic.ui with a backend that records every draw call as a line, and mock component classes the studio describes (load / model / calls). frame t runs ui_show at interface time t; text is measured on the CPU with the game's font.json metrics; locale goes through ludic.i18n; tree / box / rules inspect the frame. No game code, no GPU, no network. The wire protocol is frozen as tools/ui-preview/protocol-v1.md; smoke.txt is a transcript to run. ludic.ui gains, all additive: UiClass.make_of, UiBackend.said / emitted, UiRule.text / at (with comment line breaks kept so rule lines count true, and a class's styles read under its .lss path), and ui_root, ui_find, ui_rules_of, ui_rule_value, ui_building, ui_class, ui_class_load, ui_file_forget, ui_errors_clear; ui_nine_cuts_into exported. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
88 lines
2.9 KiB
Text
88 lines
2.9 KiB
Text
# main.ludic - ludic ui-preview: a game's ludic.ui components previewed for a studio, over stdio. It is
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# ludic.ui itself with a backend that records instead of drawing, and component classes the studio
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# describes (their templates, styles, models and function answers): no game code, no GPU, no
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# network. One request a line in, a reply a request out; protocol-v1.md is the whole contract.
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# ui-preview [--font DIR]
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import "ludic.ui"
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import "ludic.i18n"
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program UiPreview {
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numbers float
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import "out.ludic"
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import "num.ludic"
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import "line.ludic"
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import "font.ludic"
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import "draw.ludic"
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import "images.ludic"
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import "events.ludic"
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import "json.ludic"
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import "mock.ludic"
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import "calls.ludic"
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import "input.ludic"
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import "input_keys.ludic"
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import "inspect.ludic"
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import "computed.ludic"
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import "cmd_load.ludic"
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import "cmd_world.ludic"
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import "cmds.ludic"
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state PvState {
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out: PvOut = new PvOut # the reply: the draw list or an answer
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ev: PvOut = new PvOut # what happened, written after it
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inb: PvOut = new PvOut # the request being read
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words: []string = new []string
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ok_more: string = ""
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font_dir: string = ""
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locale: string = ""
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fn_on: bool = false
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fn_adv: []float = new []float
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fn_map: []int = new []int
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fn_hi_cp: []int = new []int
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fn_hi_g: []int = new []int
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fn_space: int = 0
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fn_qmark: int = 0
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vw: float = 1920.0
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vh: float = 1080.0
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vs: float = 0.0 # 0: the height over 1080, as render3d's backend
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t: float = 0.0
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root: string = ""
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stories: []PvStory = new []PvStory
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miss_cls: []string = new []string
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miss_fn: []string = new []string
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nt_tag: []string = new []string
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nt_w: []float = new []float
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nt_h: []float = new []float
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at_prefix: []string = new []string
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at_name: []string = new []string
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at_cols: []int = new []int
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at_rows: []int = new []int
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at_names: [][]string = new [][]string
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im_path: []string = new []string
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im_w: []float = new []float
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im_h: []float = new []float
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fl_path: []string = new []string
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fl_text: []string = new []string
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inp: PvIn = new PvIn
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in_a: UiInput = new UiInput
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in_b: UiInput = new UiInput
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in_flip: bool = false
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cuts: []float = new []float
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rules: []UiRule = new []UiRule
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}
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entry (pv: mut PvState, ui_st: mut UiState, i18n_st: mut I18nState) {
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ui_backend(ui_st, pv_backend())
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var ai = 1
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while ai < Os.arg_count() {
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if Os.arg(ai) == "--font" and ai + 1 < Os.arg_count() {
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ai += 1
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if not pv_font_load(pv, Os.arg(ai)) { Os.stderr_write(`ui-preview: no font.json with "adv" in {Os.arg(ai)}\n`) }
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}
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ai += 1
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}
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var going = true
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while going {
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let line = pv_read_line(pv.inb)
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if line == null { break }
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pv_words(line, pv.words)
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going = pv_run(pv, ui_st, i18n_st, pv.words)
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}
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}
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}
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