ludic/packages/ludic.render3d
Orkuncakilkaya 4fc4768083 fix(shaders): Vulkan SPIR-V keeps the near half of the depth range
The renderer's projections are OpenGL's, whose clip-space depth runs from -w to w; Vulkan clips
everything below 0. `ludic-dev shaders` now wraps each vertex stage - its own main runs, then
gl_Position.z = (z + w) / 2 - so every variant's depth lands in [0, w]. The GLSL the OpenGL
renderer compiles is untouched. No y flip is needed: a Vulkan target's row 0 is where OpenGL's is
(NDC y = -1), so render to texture, sampling and gl_FragCoord agree between the two, and only the
present and the screenshot flip.

45 vertex modules regenerated (spirv-val clean, manifest unchanged); ludic-dev test 140 passed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 12:05:43 +03:00
..
shaders fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
actor.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
assets.manifest feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
camera.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
collide.ludic feat(render3d): replace the world at run time, water bodies, terrain_sea 2026-09-13 00:03:40 +03:00
daylight.ludic feat(render3d): gpu.ludic - the seam for a second graphics API, and what the GPU can do 2026-09-15 09:52:12 +03:00
FEATURES.md feat: per-voice audio, outlines for what is not an actor, and a coast 2026-09-11 15:25:46 +03:00
fmath.ludic feat(render3d): gpu.ludic - the seam for a second graphics API, and what the GPU can do 2026-09-15 09:52:12 +03:00
gltf.ludic refactor(render3d): vertex data and draws behind gpu.ludic 2026-09-15 10:21:55 +03:00
gpu.ludic feat(render3d): r3d_present and r3d_screenshot - the end of a frame through the layer 2026-09-15 11:43:55 +03:00
gpu_manifest.ludic feat(render3d): read the SPIR-V manifest the way a Vulkan backend will 2026-09-15 10:41:43 +03:00
gpu_vk.ludic feat(render3d): Vulkan textures, samplers and buffers 2026-09-15 11:57:28 +03:00
gpu_vk_res.ludic feat(render3d): Vulkan textures, samplers and buffers 2026-09-15 11:57:28 +03:00
grass.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
mesh.ludic refactor(render3d): vertex data and draws behind gpu.ludic 2026-09-15 10:21:55 +03:00
overlay.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
package.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
post.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
prof.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
programs.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
quat.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
r3d.ludic refactor(render3d): gpu_vk_res.ludic, and render3d compiles the Vulkan backend 2026-09-15 11:53:07 +03:00
render.ludic feat(render3d): r3d_present and r3d_screenshot - the end of a frame through the layer 2026-09-15 11:43:55 +03:00
scatter.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
shadow.ludic refactor(render3d): render targets and passes behind gpu.ludic 2026-09-15 10:41:43 +03:00
skin.ludic refactor(render3d): vertex data and draws behind gpu.ludic 2026-09-15 10:21:55 +03:00
sky.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
stream.ludic feat(render3d): replace the world at run time, water bodies, terrain_sea 2026-09-13 00:03:40 +03:00
terrain.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
texture.ludic refactor(render3d): textures behind gpu.ludic, their sampler state recorded 2026-09-15 10:29:28 +03:00
water.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00