win_native_window / win_native_instance hand a Vulkan swapchain what it is created on: the HWND and module instance on Windows (VkWin32SurfaceCreateInfoKHR), the game's view on macOS. Headless builds define both as null (weak on macOS, so a windowed link keeps cocoa.ll's), so code that asks for them links everywhere and simply finds no window. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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