collide.ludic (circles in a cell grid that could not be removed) and its Render3dState fields are deleted, and the reload example stops asserting colliders. A game still calling col_* must move to ludic.physics first (Maroon Lake's src/solid). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| draw_prims.ludic | ||
| gl_triangle.ludic | ||
| reload.ludic | ||
| smooth.ludic | ||
| ui_render3d.ludic | ||
| vk_compute.ludic | ||
| vk_compute.slang | ||
| vk_device.ludic | ||
| vk_manifest.ludic | ||
| vk_probe.ludic | ||
| vk_resources.ludic | ||
| vk_triangle.ludic | ||
| vk_triangle.slang | ||