ludic/examples/rendering
Orkuncakilkaya f97d54aa2a feat(render3d): read the SPIR-V manifest the way a Vulkan backend will
gpu_manifest.ludic loads shaders/spv/manifest.txt and answers what a backend asks while drawing:
which variant a program built by r3d_program is, where a uniform lives in its stage's block,
which binding a sampler has, what the vertex inputs are. examples/rendering/vk_manifest.ludic
resolves every program in variants.list against it (45 of 45) and checks a few offsets and
bindings. Nothing imports it yet.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 10:41:43 +03:00
..
draw_prims.ludic chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
gl_triangle.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
reload.ludic feat(render3d): replace the world at run time, water bodies, terrain_sea 2026-09-13 00:03:40 +03:00
smooth.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
vk_compute.ludic feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time 2026-09-15 09:52:12 +03:00
vk_compute.slang feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time 2026-09-15 09:52:12 +03:00
vk_manifest.ludic feat(render3d): read the SPIR-V manifest the way a Vulkan backend will 2026-09-15 10:41:43 +03:00
vk_probe.ludic feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time 2026-09-15 09:52:12 +03:00