..
golden
Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
2026-08-27 15:15:35 +03:00
tests
Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc)
2026-08-28 02:26:15 +03:00
ast.ludic
Networking N2–N6, and a fully C-free toolchain
2026-08-29 15:08:23 +03:00
bootstrap-cfree.sh
Networking N2–N6, and a fully C-free toolchain
2026-08-29 15:08:23 +03:00
bootstrap.sh
Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
2026-08-27 15:15:35 +03:00
buf.ludic
Phase 8b: modern names for the raw-memory and OS/IO primitives
2026-08-28 02:55:24 +03:00
build.sh
Networking N2–N6, and a fully C-free toolchain
2026-08-29 15:08:23 +03:00
compile.sh
Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
2026-08-27 15:15:35 +03:00
emit_addr.ludic
Phase 8a: finish typed indexing — fixeds/ptrs buffers (retire peekf/pokef/peekp/pokep/str_len)
2026-08-28 02:49:40 +03:00
emit_color.ludic
Language: named colors, namespaced Screen/Input/Random/Map API, named args
2026-08-29 16:05:55 +03:00
emit_core.ludic
Networking N2–N6, and a fully C-free toolchain
2026-08-29 15:08:23 +03:00
emit_decl.ludic
Networking N2–N6, and a fully C-free toolchain
2026-08-29 15:08:23 +03:00
emit_ecs.ludic
Networking N2–N6, and a fully C-free toolchain
2026-08-29 15:08:23 +03:00
emit_expr.ludic
Language: named colors, namespaced Screen/Input/Random/Map API, named args
2026-08-29 16:05:55 +03:00
emit_game.ludic
Networking N2–N6, and a fully C-free toolchain
2026-08-29 15:08:23 +03:00
emit_head.ludic
Networking N2–N6, and a fully C-free toolchain
2026-08-29 15:08:23 +03:00
emit_intrin.ludic
Phase 8b: modern names for the raw-memory and OS/IO primitives
2026-08-28 02:55:24 +03:00
emit_intrin2.ludic
Phase 8b: modern names for the raw-memory and OS/IO primitives
2026-08-28 02:55:24 +03:00
emit_machine.ludic
Language: named colors, namespaced Screen/Input/Random/Map API, named args
2026-08-29 16:05:55 +03:00
emit_math.ludic
Phase 7g: the compiler builds its IR with interpolation, not +
2026-08-28 01:30:37 +03:00
emit_net.ludic
Networking N2–N6, and a fully C-free toolchain
2026-08-29 15:08:23 +03:00
emit_new.ludic
Phase 7g: the compiler builds its IR with interpolation, not +
2026-08-28 01:30:37 +03:00
emit_query.ludic
Phase 7g: the compiler builds its IR with interpolation, not +
2026-08-28 01:30:37 +03:00
emit_save.ludic
Networking N2–N6, and a fully C-free toolchain
2026-08-29 15:08:23 +03:00
emit_spawn.ludic
Networking N2–N6, and a fully C-free toolchain
2026-08-29 15:08:23 +03:00
emit_stmt.ludic
Networking N2–N6, and a fully C-free toolchain
2026-08-29 15:08:23 +03:00
emit_ui.ludic
Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8)
2026-08-28 02:01:59 +03:00
game-build.sh
Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
2026-08-27 15:15:35 +03:00
io.ludic
Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc)
2026-08-28 02:26:15 +03:00
lex.ludic
Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc)
2026-08-28 02:26:15 +03:00
ludicc.seed.ll
Language: named colors, namespaced Screen/Input/Random/Map API, named args
2026-08-29 16:05:55 +03:00
main.ludic
Phase 8b: modern names for the raw-memory and OS/IO primitives
2026-08-28 02:55:24 +03:00
parse.ludic
Language: named colors, namespaced Screen/Input/Random/Map API, named args
2026-08-29 16:05:55 +03:00
parse_game.ludic
Networking N2–N6, and a fully C-free toolchain
2026-08-29 15:08:23 +03:00
reseed.sh
Networking N2–N6, and a fully C-free toolchain
2026-08-29 15:08:23 +03:00
str.ludic
Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc)
2026-08-28 02:26:15 +03:00
test.sh
Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
2026-08-27 15:15:35 +03:00