A mechanic that keeps many of something keeps them as rows of a Table<T> rather than a list it scans. Removal swaps the last row in; a handle (22-bit slot, 9-bit generation) goes stale when its entity is removed. tb_set_f / tb_set_xz / tb_set_i stamp a change tick and refile the row in every index over that column in O(1): tb_grid (a doubly linked spatial hash, rings outward for nearest, rehashing as it grows), tb_index (a cached query: the rows of each value of a kind column, gated by an active column), tb_nearest_of / tb_within_of (a rare kind from its own list), tb_nearest_where (a predicate on the record), tb_within_recs (into the caller's list), tb_changed_since / tb_added_since, IntMap. No question allocates or writes: Ludic frees nothing, and the old lists' per-call copies leaked every frame. ludic.things keeps its Things as a Table<Thing> with x, z, kind and active as columns; every verb writes the record and the row together (a Thing carries its handle and table, so thing_hide(t) still needs no state), thing_set_on / thing_set_xz / thing_place_at are the silent forms the game used to do by assignment, and things_verify holds the columns against the records. things_near(_of) fill a caller's list, thing_of_kind walks a kind, things_count_of counts one, and things_tick visits only the kinds that tick. thing_find answers the first-placed by uid. Against a []Record scanned (M4 Pro): nearest 0.37 / 1.5 / 7.2 us at 10k / 100k / 1M (list 30 / 307 / 3075), by id 0.09 us at 100k (list 17), a move refiled in 11-44 ns. ecs_fuzz_test holds the grid, the kind index and the record queries against a scan through 9000 random changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
83 lines
2.4 KiB
Text
83 lines
2.4 KiB
Text
# ludic.base/ecs_index.ludic - a cached query: for each value of an int column (a kind), the rows
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# holding it, kept current by the table's setters, so "every fire" is a list and "how many" a length
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export property IntIndex {
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col: int = 0
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gate: int = -1 # an int column: a row is filed only while it is non-zero (-1: always)
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lists: []words = null # value -> its rows
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pos: words = null # row -> where it stands in its value's list, -1 not filed
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val: words = null # row -> the value it is filed under
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empty: words = null # what a value with no rows answers
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}
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export function tb_index<T>(tb: Table<T>, col: int, gate: int) -> IntIndex {
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let ix = new IntIndex
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ix.col = col
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ix.gate = gate
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ix.lists = new []words
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ix.pos = words(0)
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ix.val = words(0)
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ix.empty = words(0)
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for r in 0 .. tb.n { ix_grow(ix) }
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push(tb.idx, ix)
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for r in 0 .. tb.n { tb_ix_refile(tb, ix, r) }
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return ix
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}
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# the rows filed under v - the index's own list: read it, never push to it
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export function ix_rows(ix: IntIndex, v: int) -> words {
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if v < 0 or v >= len(ix.lists) { return ix.empty }
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return ix.lists[v]
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}
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export function ix_count(ix: IntIndex, v: int) -> int {
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if v < 0 or v >= len(ix.lists) { return 0 }
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return len(ix.lists[v])
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}
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# the first row filed under v, or -1
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export function ix_first(ix: IntIndex, v: int) -> int {
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if ix_count(ix, v) == 0 { return -1 }
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return ix.lists[v][0]
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}
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function ix_grow(ix: IntIndex) -> void {
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push(ix.pos, -1)
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push(ix.val, -1)
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}
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function ix_shrink(ix: IntIndex) -> void {
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List.pop(ix.pos)
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List.pop(ix.val)
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}
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function ix_file(ix: IntIndex, r: int, v: int) -> void {
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if ix.pos[r] >= 0 and ix.val[r] == v { return }
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ix_unfile(ix, r)
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if v < 0 { return }
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while len(ix.lists) <= v { push(ix.lists, words(0)) }
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ix.pos[r] = len(ix.lists[v])
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ix.val[r] = v
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push(ix.lists[v], r)
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}
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# out of its list: the list's last row takes its place
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function ix_unfile(ix: IntIndex, r: int) -> void {
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let p = ix.pos[r]
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if p < 0 { return }
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let l = ix.lists[ix.val[r]]
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let last = List.pop(l)
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if last != r {
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l[p] = last
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ix.pos[last] = p
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}
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ix.pos[r] = -1
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ix.val[r] = -1
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}
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# row `from` becomes row `to` (which is not filed)
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function ix_moved(ix: IntIndex, from: int, to: int) -> void {
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let p = ix.pos[from]
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ix.pos[to] = p
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ix.val[to] = ix.val[from]
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if p >= 0 { ix.lists[ix.val[from]][p] = to }
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ix.pos[from] = -1
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ix.val[from] = -1
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}
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