ludic/selfhost/tests
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feat(types): IVec2 + Rect 2D value types (#1)
Phase 1 of the fuller type-system proposal: two by-value spatial types
that lower to packed integers (no heap, copy like scalars).

- IVec2 — integer 2D vector, a pair of int packed into one i64, for tile
  and grid coordinates: make/zero/x/y/add/sub/scale/dot, the grid distance
  manhattan, equal, and to_vector (widen into the fixed-point Vector).
- Rect — axis-aligned rectangle, four Q16.16 fixed components packed into
  one i128, for HUD boxes and hitboxes: make/x/y/w/h, the derived
  right/bottom/center, and the contains (point) / intersects (overlap) tests.

Both are exact and deterministic, bit-identical on every platform. Vector
and Color already cover phase 1's other 2D primitives.

Wired end to end: emit_core llty (IVec2->i64, Rect->i128), emit_call
dispatch, the FRAGS list + reseeded seed, a selfhost test (types2d),
per-symbol docs + type pages + inventory, and the vocabulary/editor sync
(header, JetBrains, TextMate, LSP).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-31 18:29:41 +03:00
..
color.ludic feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00
control.ludic refactor(lang): rename the fn keyword to function 2026-08-30 01:43:22 +03:00
crypto.ludic feat(stdlib): Crypto.* — SHA-256 + HMAC-SHA256, constant-time verify (#19) 2026-08-30 13:37:02 +03:00
datetime.ludic feat(stdlib): Time/Date/Duration calendar-clock core (issue #9) 2026-08-30 03:37:38 +03:00
datetime2.ludic feat(stdlib): DateTime format/parse + simulated Clock — completes #9 2026-08-30 03:51:48 +03:00
easecollide.ludic refactor(stdlib): de-abbreviate namespaces (Mem/Sys/Net/Collide) 2026-08-30 01:30:47 +03:00
fixed.ludic refactor(lang): rename builtins flr->floor and fx->fixed 2026-08-30 02:01:56 +03:00
hash.ludic feat(lang,stdlib): 64-bit long type + 64-bit Hash variants (issue #17) 2026-08-30 01:01:06 +03:00
long.ludic refactor(lang): rename the str type (and stringify builtin) to string 2026-08-30 01:51:11 +03:00
match_bits.ludic refactor(lang): rename the fn keyword to function 2026-08-30 01:43:22 +03:00
math.ludic feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00
math2.ludic feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00
math3.ludic feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00
memsys.ludic refactor(stdlib): consolidate System.* onto Os.*, retire duplicated members 2026-08-30 22:54:28 +03:00
slices.ludic Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str) 2026-08-28 01:22:38 +03:00
sort.ludic feat(stdlib): sorting toolkit — sort_by/sort_desc_by/sort_with + stable merge sort (#11) 2026-08-30 11:39:26 +03:00
structs.ludic refactor(lang): rename the fn keyword to function 2026-08-30 01:43:22 +03:00
textlist.ludic feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00
textlist2.ludic feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00
textsplit.ludic feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00
transcend.ludic feat(stdlib): Math.exp/log/pow + Ease.elastic transcendentals (issue #25) 2026-08-30 01:19:44 +03:00
types2d.ludic feat(types): IVec2 + Rect 2D value types (#1) 2026-08-31 18:29:41 +03:00
vector.ludic feat(stdlib): 2D Vector type + Vector.* namespace (issue #25) 2026-08-30 02:09:38 +03:00