ludic/changes
Orkuncakilkaya 55b0e2ebf6 feat(windows): the ludic CLI and ludic bundle on Windows
The CLI's shell commands go through shell(), which is run() on POSIX and a
scratch script handed to Git for Windows' bash on Windows (exit codes read
directly there). compile_app links through `ludicc -o` on Windows, ludic run
starts the .exe, and ludic-dev build and ensure_ludicc assemble
selfhost/ludicc.win.seed.ll, which ludic-dev reseed now writes beside the
macOS seed. ludic bundle makes build/<name>/ with a GUI-subsystem exe carrying
the .ico beside `app icon` as an llvm-rc resource, game.lpak and packs.index;
ludicc gains --gui and --link, and quotes its whole link line for cmd.exe.

Verified: ludic-dev test 135/135, selfhost-test 32/32; on the PC a checkout
bootstraps from the Windows seed, ludic-dev build makes the toolchain, and
`ludic bundle` makes build/Maroon Lake/, which runs from its own folder.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 03:01:33 +03:00
..
README.md refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
windows-target.md feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00

Changesets

A changeset is one small Markdown file describing a single user-facing change, dropped in this directory. ludic-dev release consumes every changeset here into a new CHANGELOG.md section, bumps VERSION, and deletes the consumed files.

Format

bump: minor
type: feat
One or more lines describing the change, in the past-agnostic imperative used in
the changelog. Markdown is fine.
  • bump: — major, minor, or patch (SemVer). The release version is bumped by the highest level among the pending changesets (unless ludic-dev release <level> overrides it).
  • type: — the Conventional Commit type (feat, fix, perf, docs, …). It decides which group the change lands in: feat → Features, fix → Fixes, perf → Performance, and so on, in that order. A type with no known heading gets one named after itself.

Writing the body

The body is markdown and reaches the changelog as markdown: it becomes one list item, with continuation lines indented to stay inside it. Nested bullets, blank lines between paragraphs and inline code all survive.

bump: minor
type: feat
**Tiled map support** — load and draw Tiled maps.

- **TMX/TSX** — the XML formats, decoded to the same intermediate as JSON.
- **Collision** — the `collision` layer projects onto the engine tilemap.

Lead with the thing that changed, not with the mechanism. A reader scanning the release should be able to stop after your first clause.

Adding one

Create a file with a short, unique name, e.g. changes/regex-namespace.md. Any filename works except this README.md, which the release step always skips.

Preview how the next release will read before cutting it — this writes nothing:

ludic-dev release --dry-run