- runtime: HEADLESS_FRAME_PATH, STICK_DEADZONE / STICK_LEFT_X/Y, key and byte codes as char literals throughout (`k == 'w'`, `fill(rt_map, ' ', …)`) - ludic.gameplay/stats: drop the duplicate `stat_field` (it answered "atk" for every build stat); Stats.base uses stats_field_name - ludic.shooter: compare aim modes and fire patterns with AimMode.* and WeaponPattern.* instead of raw ints; STICK_RIGHT_X/Y - ludic.npcai: DecisionMade / brain_set_state use AiState.* - examples/games/menu.ludic uses Font.load / Ui.* with FONT_PATH and BACKDROP named; strings.ludic header says what it prints - whole tree: `x = x + 1` → `x += 1` (single-term right-hand sides only), `0 - x` → `-x`, ASCII codes → char literals; every .ludic and every ```ludic fence reformatted with the fixed formatter (whitespace only) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
39 lines
1.6 KiB
Text
39 lines
1.6 KiB
Text
# containers.ludic — Dict.* (string-keyed hash map) and Set.* (string set).
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# Each assertion that holds prints its number, so a full run prints:
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# 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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# One open-addressing hash table backs both (see runtime/native/dict.ludic).
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program Containers {
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entry {
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# --- Dict: name -> int (resource counts, id registries) ---
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let bank = Dict.new()
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Dict.set(bank, "gold", 100)
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Dict.set(bank, "wood", 50)
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Dict.set(bank, "gold", 150) # update in place
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if Dict.get(bank, "gold") == 150 { print(1) }
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if Dict.get(bank, "wood") == 50 { print(2) }
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if Dict.get(bank, "stone") == 0 { print(3) } # absent -> 0
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if Dict.get_or(bank, "stone", -1) == -1 { print(4) }
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if Dict.has(bank, "wood") { print(5) }
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if Dict.size(bank) == 2 { print(6) }
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Dict.remove(bank, "wood")
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if not Dict.has(bank, "wood") { print(7) }
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if Dict.size(bank) == 1 { print(8) }
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# grow past the initial capacity, then read back
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var i = 0
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while i < 100 { Dict.set(bank, "k" + string(i), i * 2); i += 1 }
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if Dict.get(bank, "k42") == 84 { print(9) }
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if Dict.size(bank) == 101 { print(10) } # gold + k0..k99
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if len(Dict.keys(bank)) == 101 { print(11) }
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# --- Set: membership by name (tags, unlocked, visited) ---
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let tags = Set.new()
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Set.add(tags, "poison")
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Set.add(tags, "fire")
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Set.add(tags, "poison") # duplicate is ignored
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if Set.has(tags, "fire") { print(12) }
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if not Set.has(tags, "ice") { print(13) }
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Set.remove(tags, "fire")
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if Set.size(tags) == 1 { print(14) }
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}
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}
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