ludic.clock, .effects, .inventory, .wallet, .weather and .tracks say 'uses ludic_base' (ludic.base uses nothing). ClockWorld, PackRules, WeatherWorld and TracksWorld are export ports whose defaults are the old fallbacks; clock_bind, inv_bind, weather_bind and tracks_bind are gone, and the tests bind their fakes. The base README's toy does the same. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
13 lines
414 B
Text
13 lines
414 B
Text
# ludic.weather - the sky as a chain of spells: each kind is data the game hands in, the next is
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# drawn from odds the game may lean on, and what changed is a fact on a queue
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module ludic_weather uses ludic_base
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numbers float
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import "ludic.base"
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import "state.ludic"
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import "config.ludic"
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import "pick.ludic"
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import "run.ludic"
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import "bias.ludic"
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import "queries.ludic"
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import "verbs.ludic"
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import "system.ludic"
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