..
assets.ludic
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
build.ludic
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
bundle.ludic
fix(pack): follow symlinks, and say so when a root packs nothing
2026-09-10 17:16:38 +03:00
checks.ludic
refactor(cli)!: split the contributor tool out of the ludic CLI
2026-09-05 23:15:12 +03:00
dev.ludic
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
docgen.ludic
refactor(cli)!: split the contributor tool out of the ludic CLI
2026-09-05 23:15:12 +03:00
docgen_check.ludic
refactor(cli)!: split the contributor tool out of the ludic CLI
2026-09-05 23:15:12 +03:00
docgen_gen.ludic
refactor(cli)!: split the contributor tool out of the ludic CLI
2026-09-05 23:15:12 +03:00
forgejo.ludic
feat(cli): install in one command, and call the CLI ludic
2026-09-05 22:01:52 +03:00
glgen.ludic
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
json.ludic
feat(cli): install in one command, and call the CLI ludic
2026-09-05 22:01:52 +03:00
lsp_test.ludic
refactor(cli)!: split the contributor tool out of the ludic CLI
2026-09-05 23:15:12 +03:00
main.ludic
feat(pack): .packignore, so a pack root can leave build artefacts out
2026-09-11 18:29:32 +03:00
pack.ludic
feat(pack): .packignore, so a pack root can leave build artefacts out
2026-09-11 18:29:32 +03:00
packignore.ludic
feat(pack): .packignore, so a pack root can leave build artefacts out
2026-09-11 18:29:32 +03:00
pkg.ludic
feat(pack): asset packs, so a built game is a thing you can hand someone
2026-09-10 16:37:23 +03:00
pkg_test.ludic
feat(cli): install in one command, and call the CLI ludic
2026-09-05 22:01:52 +03:00
prelude.ludic
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
project.ludic
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
release.ludic
refactor(cli)!: split the contributor tool out of the ludic CLI
2026-09-05 23:15:12 +03:00
selfhost.ludic
feat(windows): a Windows target for ludicc, and the compiler builds itself there
2026-09-13 01:59:41 +03:00
selfhost_test.ludic
refactor(cli)!: split the contributor tool out of the ludic CLI
2026-09-05 23:15:12 +03:00
test.ludic
feat(app): App.set_icon, so a game without a bundle still has an icon
2026-09-12 12:55:12 +03:00
toolchain.ludic
refactor(cli)!: split the contributor tool out of the ludic CLI
2026-09-05 23:15:12 +03:00
tools.ludic
refactor(cli)!: split the contributor tool out of the ludic CLI
2026-09-05 23:15:12 +03:00