ludic/packages/ludic.ui/layout_run.ludic
Orkuncakilkaya 584e455f2d feat(ui): per-side borders (border-top/right/bottom/left)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 17:43:42 +03:00

87 lines
3.7 KiB
Text

# layout_run.ludic - a box's children given their places: along its direction by size, grow and
# justify, across it by align (or each child's own `self`), a wrapping row one line at a time
var ly_lead: float = 0.0
var ly_extra: float = 0.0
function ly_place(n: UiNode, x: float, y: float, w: float, h: float) -> void {
n.x = x
n.y = y
n.cw = w
n.ch = h
if (n.kind != UI_BOX and n.kind != UI_SCROLL) or n.children == null { return }
let inner_w = w - ly_hin(n)
var inner_h = h - ly_vin(n)
if n.kind == UI_SCROLL { inner_h = Math.max(n.content_h, h) - ly_vin(n) }
let top = n.y + n.pt + n.bt
if n.dir == UI_ROW and n.wrap { ly_place_wrap(n, top, inner_w) } else if n.dir == UI_ROW { ly_place_line(n, 0, len(n.children), top, inner_w, inner_h) } else { ly_place_line(n, 0, len(n.children), top, inner_h, inner_w) }
for i in 0 .. len(n.children) {
if n.children[i].pos >= 2 { ly_place_abs(n, n.children[i]) }
}
}
function ly_fills(c: UiNode, dir: int) -> bool {
if dir == UI_ROW { return c.w == UI_FILL }
return c.h == UI_FILL
}
function ly_grow(c: UiNode, dir: int) -> float {
if ly_fills(c, dir) { return Math.max(c.grow, 1.0) }
return c.grow
}
# where a child starts along the run: `fill` from nothing, a percentage from the room it is in
function ly_basis(c: UiNode, dir: int, room: float) -> float {
if ly_fills(c, dir) { return 0.0 }
if dir == UI_ROW and c.w_pct > 0.0 { return room * c.w_pct / 100.0 + c.ml + c.mr }
if dir == UI_COL and c.h_pct > 0.0 { return room * c.h_pct / 100.0 + c.mt + c.mb }
return ly_main(c, dir)
}
function ly_stretches(n: UiNode, c: UiNode) -> bool {
if ly_fills(c, 1 - n.dir) { return true }
var a = n.align
if c.self >= 0 { a = c.self }
return a == UI_STRETCH
}
# children from..to along one line starting at `top`: sizes, the spare room, then each place
function ly_place_line(n: UiNode, from: int, to: int, top: float, main_room: float, cross_room: float) -> void {
var used = 0.0
var grows = 0.0
var count = 0
for i in from .. to {
if n.children[i].pos < 2 {
used = used + ly_basis(n.children[i], n.dir, main_room)
grows = grows + ly_grow(n.children[i], n.dir)
count += 1
}
}
used = used + n.gap * float(Math.max(count - 1, 0))
let free = main_room - used
ly_justify(n, free, count, grows)
let extra = ly_extra
var at = ly_lead
for i in from .. to {
let c = n.children[i]
if c.pos >= 2 { continue }
var m = ly_basis(c, n.dir, main_room)
if grows > 0.0 and free > 0.0 { m = m + free * ly_grow(c, n.dir) / grows }
ly_place_child(n, c, at, top, m, cross_room)
if c.pos == 1 { ly_offset(c, ly_or0(c.left) - ly_or0(c.right), ly_or0(c.top) - ly_or0(c.bottom)) }
at = at + m + n.gap + extra
}
}
# one child: `m` along the run and its own size (or the whole room, stretched) across, less margins
function ly_place_child(n: UiNode, c: UiNode, at: float, top: float, m: float, cross_room: float) -> void {
var cr = ly_cross(c, n.dir)
if n.dir == UI_ROW and c.h_pct > 0.0 { cr = cross_room * c.h_pct / 100.0 + c.mt + c.mb }
if n.dir == UI_COL and c.w_pct > 0.0 { cr = cross_room * c.w_pct / 100.0 + c.ml + c.mr }
if ly_stretches(n, c) { cr = cross_room }
var a = n.align
if c.self >= 0 { a = c.self }
var off = 0.0
if a == UI_CENTER { off = (cross_room - cr) / 2.0 }
if a == UI_END { off = cross_room - cr }
let left = n.x + n.pl + n.bl
if n.dir == UI_ROW {
let cw = ly_clamp(m - c.ml - c.mr, c.min_w, c.max_w)
ly_place(c, left + at + c.ml, top + off + c.mt, cw, ly_clamp(cr - c.mt - c.mb, c.min_h, c.max_h))
} else {
let chh = ly_clamp(m - c.mt - c.mb, c.min_h, c.max_h)
ly_place(c, left + off + c.ml, top + at + c.mt, ly_clamp(cr - c.ml - c.mr, c.min_w, c.max_w), chh)
}
}