- Animated tiles: a tileset <animation>'s {tileid, duration} frames advance as a
pure function of the fixed 60/s engine frame counter (the same clock SpriteAnim
rides), so an animated GID resolves at draw to the current frame's GID with its
flip flags preserved — deterministic, frame-identical across runs, ticks for
free. Tiled.frame_gid(map, gid, frame) / Tiled.animated(map, gid) expose it;
Tiled.draw_anim(map, camx, camy, frame) draws a map with animations advanced.
- Tile objects: object-layer entries with a `gid` draw the tile image (with their
own flip flags), bottom-anchored at the object position, as placeable sprites;
tmap_draw_full now renders object layers alongside tile layers.
Proven by library/tiled_p3.ludic (14 assertions): frame advance at authored
durations + wrap, flip flags riding an animation swap, tile-object parse + draw +
flip mirroring, and the design's named rpg/beach_tileset.tsx (33 <animation>
blocks / 131 frames). x test: 94 passed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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| .. | ||
| index-addr-member-index.md | ||
| package-declarable-hooks.md | ||
| package-manager.md | ||
| prebuilt-packages.md | ||
| README.md | ||
| tiled-maps.md | ||
Changesets
A changeset is one small Markdown file describing a single user-facing change,
dropped in this directory. x release consumes every changeset here into a new
CHANGELOG.md section, bumps VERSION, and deletes the consumed files.
Format
bump: minor
type: feat
One or more lines describing the change, in the past-agnostic imperative used in
the changelog. Markdown is fine.
bump:—major,minor, orpatch(SemVer). The release version is bumped by the highest level among the pending changesets (unlessx release <level>overrides it).type:— the Conventional Commit type (feat,fix,perf,docs, …); it becomes the bold prefix of the changelog bullet.
Adding one
Create a file with a short, unique name, e.g. changes/regex-namespace.md. Any
filename works except this README.md, which the release step always skips.