Repository-cleanup / DX pass folding three tracker items into one coherent change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test` 29/0, `bin/x test-tools` 29/0). #28 — curate & categorise examples/ - 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/, ecs/, events/, networking/, lang/, library/ (was lib/). - chronorift dir-vs-file duplication resolved: the entry file and its import modules now live together under games/chronorift(.ludic). - Every path reference updated repo-wide (test runner, editor-tool drivers, docs/site, design docs). - New examples/README.md indexes the whole set with run commands. - Showcase examples without a self-asserting entry (hello, events, net_rt) now get a compile-only rot guard in `bin/x test`, so nothing here rots silently. #30 — text-diffable golden baseline - The 4 binary selfhost/golden/*.ppm blobs are replaced by a single selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are byte-identical to the old PPMs, so the baseline is unchanged — only its form. - game_case now compares framebuffer hashes; a regression shows as a changed hex line in review, not "binary files differ". - New `bin/x golden` regenerates the manifest deliberately (review with `git diff selfhost/golden/renders.sha256`). #27 — PPM & asset handling - Headless renders now write build/out.ppm, never the repo root; `x app`, `x clean`, messaging and .gitignore updated to match. Nothing is written to the working root any more. - Redundant local Kenney .zip archives removed (the art ships extracted; .gitignore already excludes *.zip). CC0 License.txt files retained. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
37 lines
1.3 KiB
Text
37 lines
1.3 KiB
Text
# ============================================================================
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# qdecl.ludic — a handler whose query lives in a @Queries annotation.
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#
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# @Queries(these: [Battle{hp <= 0 and side == 1}, Pos], on: Foe)
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# handler CleanBattle phase LateUpdate { … }
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#
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# is the same thing as writing `for (Battle, Pos) in query [Battle, Pos, {Foe}]
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# where Battle.hp <= 0 and Battle.side == 1 { … }` around the whole body — the
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# loop header moves into the annotation. Each property binds by name, the body
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# runs once per matching entity, and self() is that entity.
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# ============================================================================
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program QueryDecl {
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property Battle { hp: int = 0, side: int = 0 }
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property Pos { x: int = 0, y: int = 0 }
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model Foe { Battle, Pos }
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handler Seed phase Start {
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spawn Foe { Battle { hp: 3, side: 1 } }
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spawn Foe { Battle { hp: 0, side: 1 } }
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spawn Foe { Battle { hp: -2, side: 0 } }
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}
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# a per-property constraint `Battle{...}` qualifies its bare fields to that
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# property; `on: Foe` adds the {Foe} kind filter.
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@Queries(these: [Battle{hp <= 0 and side == 1}, Pos], on: Foe)
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handler CleanBattle phase LateUpdate {
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print(Pos.x)
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despawn self()
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}
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@Queries(these: [Battle])
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handler Census phase Render {
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print(Battle.hp)
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}
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handler Bye phase Render { quit() }
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}
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