Repository-cleanup / DX pass folding three tracker items into one coherent change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test` 29/0, `bin/x test-tools` 29/0). #28 — curate & categorise examples/ - 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/, ecs/, events/, networking/, lang/, library/ (was lib/). - chronorift dir-vs-file duplication resolved: the entry file and its import modules now live together under games/chronorift(.ludic). - Every path reference updated repo-wide (test runner, editor-tool drivers, docs/site, design docs). - New examples/README.md indexes the whole set with run commands. - Showcase examples without a self-asserting entry (hello, events, net_rt) now get a compile-only rot guard in `bin/x test`, so nothing here rots silently. #30 — text-diffable golden baseline - The 4 binary selfhost/golden/*.ppm blobs are replaced by a single selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are byte-identical to the old PPMs, so the baseline is unchanged — only its form. - game_case now compares framebuffer hashes; a regression shows as a changed hex line in review, not "binary files differ". - New `bin/x golden` regenerates the manifest deliberately (review with `git diff selfhost/golden/renders.sha256`). #27 — PPM & asset handling - Headless renders now write build/out.ppm, never the repo root; `x app`, `x clean`, messaging and .gitignore updated to match. Nothing is written to the working root any more. - Redundant local Kenney .zip archives removed (the art ships extracted; .gitignore already excludes *.zip). CC0 License.txt files retained. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
29 lines
1.2 KiB
Text
29 lines
1.2 KiB
Text
# net_rpc.ludic — N4: remote events / RPCs (NETWORKING-DESIGN §6.4, §13 N4).
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#
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# An `event` marked @ToServer (client→server) or @ToClients (server→clients) is a
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# directional remote event — the event bus with a direction flag, no new concept.
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# At an `emit` site the POD payload is serialized as [event id][fields] and
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# net_send in its direction; net_pump() drains inbound frames and re-emits each
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# into the ordinary @On dispatch on the far side. So `emit Fire(...)` is a remote
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# call — it does not run locally; the receiver's pump runs the handler.
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#
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# Here two Fire RPCs are emitted (dir 5, dir 3). Before net_pump the handler has
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# not run (hits still 0); after, both are drained and re-emitted (5 + 3 = 8).
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program NetRpc {
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property Log { hits: int = 0 }
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model Sink { Log }
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@ToServer event Fire { dir: int = 0 }
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@On(Fire) handler OnFire {
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for (Log) in query [Log] { Log.hits = Log.hits + dir }
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}
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entry {
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spawn Sink { Log { hits: 0 } }
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emit Fire(dir: 5) # serialized onto the wire (not run locally)
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emit Fire(dir: 3)
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for (Log) in query [Log] { print(Log.hits) } # 0
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net_pump() # drain + re-emit both RPCs
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for (Log) in query [Log] { print(Log.hits) } # 8
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}
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}
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