Written while builds are held (agents share 16 GB; no build or run until the user lifts it), so it has not been compiled or tested. The animals are rows of a ludic.base Table: x, z, species and alive as columns, a 32 m grid over the living, the living by species, and a nid map. wildlife_by_nid is a map lookup instead of a scan of every animal ever made, wildlife_count walks only its species, wildlife_nearest asks the grid, wildlife_set_alive writes the flag and the row together, and wildlife_refile files the tick's moves once after it (wildlife_verify holds the columns to the records). A guest puts its whole table away and brings it back. A test case covers them; to run once builds are allowed: ludic test packages/ludic.wildlife. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
258 lines
11 KiB
Text
258 lines
11 KiB
Text
# wildlife_test.ludic - species as data, a valley spawned against its ground, the alert (where it
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# SETTLES, not only how it rises), cover, stillness and wind, the charge, the hours, prints and the save
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import "ludic.wildlife"
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import "ludic.base"
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import "fake"
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program WildlifeTest {
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numbers float
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bind WildlifeWorld {
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ground: fn fk_ground
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water: fn fk_water
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forest: fn fk_forest
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sight: fn fk_sight
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push: fn fk_push
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pushed_x: fn fk_pushed_x
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pushed_z: fn fk_pushed_z
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players: fn fk_players
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player_on: fn fk_player_on
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player_x: fn fk_x
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player_y: fn fk_y
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player_z: fn fk_z
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hidden: fn fk_is_hidden
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noise: fn fk_noise_of
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scent: fn fk_scent_of
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stillness: fn fk_still_of
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wind: fn fk_wind_of
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wind_dir: fn fk_wind_to
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winterness: fn fk_winter_of
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about: fn fk_about_of
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per_range: fn fk_one
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lures: fn fk_count
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lure: fn fk_lure
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present: fn fk_present
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born: fn fk_on_born
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spot: fn fk_spot
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}
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function facts(wildlife_st: WildlifeState) -> []WildFact { return q_drain(wildlife_facts(wildlife_st)) }
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function count(fs: []WildFact, what: int) -> int {
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var n = 0
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for i in 0 .. len(fs) { if fs[i].what == what { n += 1 } }
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return n
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}
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function deer_at(wildlife_st: mut WildlifeState, x: float, z: float) -> WildAnimal {
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let a = wildlife_make(wildlife_st, 0, x, z, false, 0.0, 0, 1.0, 1)
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a.state = WILD_IDLE
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a.timer = 30.0
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return a
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}
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function player_at(wildlife_tests_fake_st: mut WildlifeTestsFakeState, x: float, z: float) -> void {
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wildlife_tests_fake_st.fk_px[0] = x
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wildlife_tests_fake_st.fk_pz[0] = z
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}
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function go(wildlife_st: mut WildlifeState, a: WildAnimal, secs: float) -> void {
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for k in 0 .. int(secs * 20.0) { wildlife_tick_ground(wildlife_st, a, 0.05, 0.05 / 60.0) }
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}
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test "the table handed in numbers the species, and a new animal is born through the port" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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fk_setup(wildlife_st, wildlife_tests_fake_st)
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expect_eq(wildlife_species_count(wildlife_st), 4)
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expect(wildlife_species(wildlife_st, 3).flies)
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let a = wildlife_new(wildlife_st, 0, 10.0, 20.0, false)
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expect_eq(wildlife_tests_fake_st.fk_born, 1)
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expect_near(a.y, 10.0, 0.001)
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expect(a.variant >= 0 and a.variant <= 11)
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expect(a.scale > 0.87 and a.scale < 1.13)
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let j = wildlife_new(wildlife_st, 3, 0.0, 0.0, false)
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expect_eq(j.state, WILD_FLY)
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expect(wildlife_new(wildlife_st, 9, 0.0, 0.0, false) == null)
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}
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test "a spawn sets ranges out on their own habitat, clear of the start, and fills them" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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fk_setup(wildlife_st, wildlife_tests_fake_st)
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wildlife_spawn(wildlife_st, 0.0, 0.0)
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let rs = wildlife_ranges(wildlife_st)
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expect(len(rs) >= 6)
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for i in 0 .. len(rs) {
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expect(wildlife_range_dist(rs[i], 0.0, 0.0) >= wildlife_species(wildlife_st, rs[i].sp).keep_away)
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if rs[i].sp == 1 { expect(rs[i].z > 400.0) }
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expect(rs[i].sx > -300.0)
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}
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expect(wildlife_count(wildlife_st, 0) >= 1)
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expect_eq(wildlife_count_all(wildlife_st), wildlife_count(wildlife_st, 0) + wildlife_count(wildlife_st, 1) + wildlife_count(wildlife_st, 2) + wildlife_count(wildlife_st, 3))
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}
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test "a player far off makes no difference that lasts: the alert settles under the unaware line" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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fk_setup(wildlife_st, wildlife_tests_fake_st)
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let a = deer_at(wildlife_st, 0.0, 0.0)
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player_at(wildlife_tests_fake_st, 55.0, 0.0)
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wildlife_tests_fake_st.fk_noise = 0.3
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go(wildlife_st, a, 60.0)
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expect(a.alert < 25.0)
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expect(a.state != WILD_FLEE)
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}
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test "close and in the open it is flushed, runs, and says so" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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fk_setup(wildlife_st, wildlife_tests_fake_st)
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let a = deer_at(wildlife_st, 0.0, 0.0)
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player_at(wildlife_tests_fake_st, 8.0, 0.0)
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wildlife_tests_fake_st.fk_noise = 0.8
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go(wildlife_st, a, 10.0)
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expect(a.spook > 0.0)
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let fs = facts(wildlife_st)
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expect(count(fs, WILD_FLED) >= 1)
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expect(a.x < 0.0)
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}
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test "cover hides a player from sight, a hide from everything but the nose" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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fk_setup(wildlife_st, wildlife_tests_fake_st)
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let a = deer_at(wildlife_st, 0.0, 0.0)
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let open = wildlife_alert_rate(wildlife_st, a, 0, 30.0)
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player_at(wildlife_tests_fake_st, 30.0, 0.0)
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let open2 = wildlife_alert_rate(wildlife_st, a, 0, 30.0)
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wildlife_tests_fake_st.fk_blocked = true
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let covered = wildlife_alert_rate(wildlife_st, a, 0, 30.0)
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wildlife_tests_fake_st.fk_blocked = false
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wildlife_tests_fake_st.fk_hidden = true
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let hidden = wildlife_alert_rate(wildlife_st, a, 0, 30.0)
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expect(open2 > 0.0)
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expect(open >= open2)
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expect_near(covered, 0.0, 0.0001)
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expect_near(hidden, 0.0, 0.0001)
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}
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test "sitting still makes it forget faster, and the wind carries scent only downwind" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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fk_setup(wildlife_st, wildlife_tests_fake_st)
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let a = deer_at(wildlife_st, 0.0, 0.0)
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let moving = wildlife_alert_decay(wildlife_st, a, 0)
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wildlife_tests_fake_st.fk_still = WILD_SITTING
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expect(wildlife_alert_decay(wildlife_st, a, 0) > moving * 2.0)
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player_at(wildlife_tests_fake_st, 0.0, -60.0)
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wildlife_tests_fake_st.fk_blocked = true
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wildlife_tests_fake_st.fk_scent = 1.0
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wildlife_tests_fake_st.fk_wind = 0.5
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wildlife_tests_fake_st.fk_wind_dir = 3.1415927 # blowing toward +z: from the player to the deer
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expect(wildlife_downwind(a, 0) > 0.9)
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expect(wildlife_alert_rate(wildlife_st, a, 0, 60.0) > 0.0)
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wildlife_tests_fake_st.fk_wind_dir = 0.0
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expect_near(wildlife_alert_rate(wildlife_st, a, 0, 60.0), 0.0, 0.0001)
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}
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test "a charger comes at a player inside its reach, and a shove is a fact for the game" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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fk_setup(wildlife_st, wildlife_tests_fake_st)
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let b = wildlife_make(wildlife_st, 1, 0.0, 0.0, false, 0.0, 0, 1.0, 2)
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player_at(wildlife_tests_fake_st, 6.0, 0.0)
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wildlife_tick_ground(wildlife_st, b, 0.05, 0.001)
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expect_eq(b.state, WILD_CHARGE)
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go(wildlife_st, b, 2.0)
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let fs = facts(wildlife_st)
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expect_eq(count(fs, WILD_CHARGED), 1)
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expect_eq(count(fs, WILD_SHOVED), 1)
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expect(b.calm > 0.0)
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}
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test "away is hidden and skipped, gone is removed and said" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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fk_setup(wildlife_st, wildlife_tests_fake_st)
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let a = deer_at(wildlife_st, 0.0, 0.0)
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player_at(wildlife_tests_fake_st, 10.0, 0.0)
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wildlife_tests_fake_st.fk_about = WILD_AWAY
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wildlife_tick(wildlife_st, 0.05, 0.001)
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expect(not a.shown and a.alive)
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wildlife_tests_fake_st.fk_about = WILD_GONE
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wildlife_tick(wildlife_st, 0.05, 0.001)
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expect(not a.alive)
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expect_eq(count(facts(wildlife_st), WILD_WENT), 1)
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}
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test "a walker leaves a print every 2.8 m, and player 0 spots a species once" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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fk_setup(wildlife_st, wildlife_tests_fake_st)
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let a = deer_at(wildlife_st, 0.0, 0.0)
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player_at(wildlife_tests_fake_st, 40.0, 0.0)
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wildlife_tests_fake_st.fk_blocked = true
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a.state = WILD_WANDER
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a.tx = 0.0
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a.tz = -100.0
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a.timer = 100.0
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for k in 0 .. 200 { wildlife_tick(wildlife_st, 0.05, 0.0) }
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let fs = facts(wildlife_st)
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expect(count(fs, WILD_PRINT) >= 3)
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expect_eq(count(fs, WILD_SPOTTED), 1)
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expect(wildlife_seen(wildlife_st, 0))
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}
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test "a walker slides round a trunk rather than through it" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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fk_setup(wildlife_st, wildlife_tests_fake_st)
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let a = deer_at(wildlife_st, 0.0, 0.0)
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wildlife_tests_fake_st.fk_trunk = true
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player_at(wildlife_tests_fake_st, 60.0, 0.0)
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wildlife_tests_fake_st.fk_blocked = true
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a.state = WILD_WANDER
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a.tx = 0.0
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a.tz = -100.0
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a.timer = 100.0
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var closest = 100.0
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for k in 0 .. 800 {
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wildlife_tick(wildlife_st, 0.05, 0.0)
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closest = Math.min(closest, Math.sqrt((a.x - 0.3) * (a.x - 0.3) + (a.z + 20.0) * (a.z + 20.0)))
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}
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expect(closest > 1.35)
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expect(a.z < -25.0)
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}
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test "the record and the found ranges come back from the save section" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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fk_setup(wildlife_st, wildlife_tests_fake_st)
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wildlife_spawn(wildlife_st, 0.0, 0.0)
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wildlife_mark_fed(wildlife_st, 2)
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wildlife_saw(wildlife_st, 0)
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let r = wildlife_ranges(wildlife_st)[0]
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wildlife_ranges_visit(wildlife_st, r.x, r.z)
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let v = wildlife_save(wildlife_st)
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wildlife_reset(wildlife_st)
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expect(not wildlife_fed_any(wildlife_st) and not wildlife_ranges(wildlife_st)[0].found)
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wildlife_load(wildlife_st, v, 1)
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expect(wildlife_fed_any(wildlife_st))
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expect_eq(wildlife_fed_mask(wildlife_st), 4)
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expect(wildlife_seen(wildlife_st, 0))
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expect(wildlife_ranges(wildlife_st)[0].found)
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}
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test "a morning moves the ranges toward winter and brings one back to a range that lost its own" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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fk_setup(wildlife_st, wildlife_tests_fake_st)
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wildlife_spawn(wildlife_st, 0.0, 0.0)
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let r = wildlife_ranges(wildlife_st)[0]
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let x0 = r.x
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let all = wildlife_all(wildlife_st)
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for i in 0 .. len(all) { if all[i].rg == 0 { wildlife_remove(all[i]) } }
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wildlife_tests_fake_st.fk_winter = 1.0
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let added = wildlife_morning(wildlife_st)
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expect(added >= 1)
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expect_eq(wildlife_range_alive(wildlife_st, 0), 1)
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expect_near(r.x, r.wx, 0.001)
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expect(r.x != x0 or r.wx == r.sx)
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}
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test "the table: a nid finds its animal, the living count by species, the nearest, and a refile" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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fk_setup(wildlife_st, wildlife_tests_fake_st)
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wildlife_clear(wildlife_st)
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let a = wildlife_make(wildlife_st, 0, 10.0, 0.0, false, 0.0, 0, 1.0, 41)
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let b = wildlife_make(wildlife_st, 0, 90.0, 0.0, false, 0.0, 0, 1.0, 42)
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let c = wildlife_make(wildlife_st, 1, 30.0, 0.0, true, 0.0, 0, 1.0, 43)
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expect(wildlife_by_nid(wildlife_st, 42) == b)
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expect(wildlife_by_nid(wildlife_st, 7) == null)
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expect_eq(wildlife_count(wildlife_st, 0), 2)
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expect_eq(wildlife_count(wildlife_st, 1), 0)
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expect(wildlife_nearest(wildlife_st, -1, 0.0, 0.0, 0.0) == a)
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expect(wildlife_nearest(wildlife_st, 1, 0.0, 0.0, 0.0) == c)
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wildlife_remove(a)
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expect_eq(wildlife_count(wildlife_st, 0), 1)
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expect(wildlife_nearest(wildlife_st, 0, 0.0, 0.0, 0.0) == b)
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b.x = -5.0
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wildlife_refile(wildlife_st)
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expect(wildlife_nearest(wildlife_st, -1, 0.0, 0.0, 20.0) == b)
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expect_eq(wildlife_verify(wildlife_st), 0)
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expect_eq(wildlife_count_all(wildlife_st), 3)
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wildlife_clear(wildlife_st)
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expect_eq(wildlife_count_all(wildlife_st), 0)
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expect(wildlife_by_nid(wildlife_st, 42) == null)
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}
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}
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