The engine-owned esys_move (#65) reads Position/Body/Collider/Solids by name, but no package defined them — every game and example re-declared identical bundles by hand. Ship them as the source package ludic.core; games import instead of copy-pasting, and extend by composition (attach their own components on the same model). AOT → compiles into the consumer's ECS with no seam; integer + Q16.16 deterministic. Adds examples/library/core_components (driven by esys_move, composed with a game Health component) as a controller_case (104/0). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| language | ||
| site | ||
| CONTROLLERS.md | ||
| PACKAGES.md | ||
| RFC-POSITION-TYPES.md | ||