ludic/docs
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feat(core): #77 ship canonical Position/Body/Collider from ludic.core package
The engine-owned esys_move (#65) reads Position/Body/Collider/Solids by name,
but no package defined them — every game and example re-declared identical
bundles by hand. Ship them as the source package ludic.core; games import
instead of copy-pasting, and extend by composition (attach their own
components on the same model). AOT → compiles into the consumer's ECS with no
seam; integer + Q16.16 deterministic. Adds examples/library/core_components
(driven by esys_move, composed with a game Health component) as a
controller_case (104/0).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-02 06:46:06 +03:00
..
language feat(stdlib): Tiled P6 — infinite/chunked maps, .world stitching, base64+zstd (#74) 2026-09-01 16:07:10 +03:00
site chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
CONTROLLERS.md feat(core): #77 ship canonical Position/Body/Collider from ludic.core package 2026-09-02 06:46:06 +03:00
PACKAGES.md docs(pkg): document @Namespace / @EngineSystem / @System + package hooks (#62) 2026-09-01 12:31:47 +03:00
RFC-POSITION-TYPES.md docs(rfc): #78 position/vector numeric types — keep deterministic int + Q16.16 2026-09-02 06:40:12 +03:00