ludic/examples/games
Orkuncakilkaya 46c275c4c1
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feat(controllers): #59 RPG systems — ludic.rpg 7-module suite (base + extensible)
Seven independently-usable modules on the six-lever contract with name-keyed
data registries (zero-code content): movement (grid/free/tween, 4/8-axis, veto +
interact), inventory + equipment (stat bonuses via the gameplay modifier stack),
crafting, event-driven quests + flags, an Ink/Yarn dialog graph, Sokoban
pushables + a switch/plate/gate signal graph, and over-time status effects
through the Combat pipeline. Reuses ludic.gameplay Stats/Combat. Deterministic.
21-check example, in the suite (103 passed, 0 failed).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 17:25:56 +03:00
..
chronorift chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
chronorift.ludic chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
menu.ludic chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
npcai_demo.ludic feat(controllers): #61 NPC AI — ludic.npcai package (base + extensible) 2026-09-01 17:12:32 +03:00
platformer_demo.ludic feat(controllers): #58 platformer — ludic.platformer package (base + extensible) 2026-09-01 16:41:34 +03:00
platformer_scaffolding.ludic feat(controllers): #58 platformer — ludic.platformer package (base + extensible) 2026-09-01 16:41:34 +03:00
rpg_demo.ludic feat(controllers): #59 RPG systems — ludic.rpg 7-module suite (base + extensible) 2026-09-01 17:25:56 +03:00
shooter_demo.ludic feat(controllers): #60 shooter — ludic.shooter package (base + extensible) 2026-09-01 17:04:49 +03:00
snake.ludic chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00