ludic/selfhost
Orkuncakilkaya ae0bae0457 Phase 7j: words buffers + w[i] word indexing (retire peek32/poke32)
32-bit word access is indexing now, not peek32/poke32:

  peek32(ui_rx, i)       -> ui_rx[i]        (reads an int)
  poke32(rt_fb, i, c)    -> rt_fb[i] = c    (writes an int)

A buffer typed `words` (a pointer whose elements are i32) indexes with `w[i]`
as a full int; a plain `ptr`/`str` keeps byte indexing. emit_index_addr picks the
element type from the base's type — byte-identical IR to the old intrinsics, so
the migration reproduces the compiler and every golden render exactly.

The ~60 word buffers (rt_fb, tt_*/gc_* font tables, png_px/spr_px pixels, ui_*
layout arrays) were retyped from `ptr` to `words` scope-aware (per-function, so
the s/out/p byte-vs-word name collisions across functions stay correct), then the
254 peek32/poke32 sites migrated to indexing. A scope-analysis miss left 12
buffers (gc_*, sc_d, ui_rx/ui_ry) un-retyped — caught as a menu golden diff and
fixed. No true mixed byte+word access exists on any one variable, so a per-buffer
element type is sound.

Reseeded (22527 lines); C-free fixpoint holds; goldens byte-identical; 18/18;
vocab (byte/words types in, peek32/poke32 out) + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 02:20:50 +03:00
..
golden Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
tests Phase 7j: words buffers + w[i] word indexing (retire peek32/poke32) 2026-08-28 02:20:50 +03:00
ast.ludic Phase 7h: string slicing s[a..b] (retire substr) 2026-08-28 01:35:24 +03:00
bootstrap-cfree.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
bootstrap.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
buf.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
build.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
compile.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
emit_addr.ludic Phase 7j: words buffers + w[i] word indexing (retire peek32/poke32) 2026-08-28 02:20:50 +03:00
emit_core.ludic Phase 7j: words buffers + w[i] word indexing (retire peek32/poke32) 2026-08-28 02:20:50 +03:00
emit_decl.ludic Phase 7h: string slicing s[a..b] (retire substr) 2026-08-28 01:35:24 +03:00
emit_ecs.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_expr.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
emit_game.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_head.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
emit_intrin.ludic Phase 7j: words buffers + w[i] word indexing (retire peek32/poke32) 2026-08-28 02:20:50 +03:00
emit_intrin2.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_machine.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_math.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_new.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_query.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_save.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_spawn.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_stmt.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
emit_ui.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
game-build.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
io.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
lex.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
ludicc.seed.ll Phase 7j: words buffers + w[i] word indexing (retire peek32/poke32) 2026-08-28 02:20:50 +03:00
main.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
parse.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
parse_game.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
reseed.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
str.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
test.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00