ludic/packages/ludic.physics/index.ludic
Orkuncakilkaya 5cd53d4024 feat(ludic.physics): phys_own - a body owns a shape made for it alone, and phys_remove frees it with the body
A chunk's trunks and boulders put in and taken out made a new shape each time and freed none. The
table is by the body's index, made once at the world's size. tests/reuse_test: 1000 owned bodies put
and removed hold no more shapes and 32 bytes of heap.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:59:25 +03:00

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# ludic.physics - a physics world over Jolt: shapes as handles it keeps, bodies by id, queries,
# water that floats a body, and the contacts that matter as facts. Fixed 1/60 steps.
module ludic_physics uses ludic_base
numbers float
import "ludic.base"
import "native.ludic"
import "state.ludic"
import "shape_ids.ludic"
import "owned.ludic"
import "shapes.ludic"
import "bodies.ludic"
import "queries.ludic"
import "water.ludic"
import "walker.ludic"
import "hull.ludic"
import "system.ludic"