The kinds and their odds are data the game hands in; a port asks whether this machine owns the world, the hour, the night, the odds from a kind, what the story wants of the sky (a front, a hold, a clear night), the front's kind and length, and a seed. Its own dice; a new spell, a clearing, lightning and a wanted front are facts on weather_facts(); its own save section. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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244 B
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5 lines
244 B
Text
# ludic.weather - spells of weather the game describes as data: odds, wetness, wind, storms and a
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# forecast, leaning on the story when asked. Uses ludic.base and nothing else. See README.md.
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package "ludic.weather"
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version "0.1.0"
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kind source
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