ludic/packages/ludic.physics/tests
2026-09-27 15:22:30 +03:00
..
hull_shape_test.ludic feat(physics): 16 - a rock's own shape: phys_convex (Jolt's convex hull of a point cloud) and phys_scaled (one hull, every rock of that shape at its own size); the libraries rebuilt on the Mac and the PC (still KERNEL32 alone); hull_shape_test holds the scale and that a yaw turns a body the way a renderer turns an instance 2026-09-27 15:22:30 +03:00
motion_test.ludic feat(vehicles): 16.7 - a boat is a buoyant hull in the game's physics (VehicleHull), rowed along its bow and turned by the oars; the scripted bob, the wind's drift and the shore refusal are gone 2026-09-27 01:33:19 +03:00
physics_test.ludic feat(physics): phys_heightfield_smooth - the ground as a renderer draws a cubic B-spline height map, smoothed in C 2026-09-27 00:27:15 +03:00
walker_test.ludic feat(character): 16.8 - on land a physics walker moves the body (CharacterGround.walk); the package's own gravity, ballistic air and slope-probe refusal are gone 2026-09-27 00:47:14 +03:00