ludic/packages/ludic.ui/screen_class.ludic
Orkuncakilkaya 19fcf60599 wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00

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# screen_class.ludic - a Ludic component shown as a whole screen
# a Ludic component shown as a screen: an instance at the top, keyed by its name
function fr_class_nodes(ui_st: mut UiState, cls: UiClass) -> UiNode {
lc_begin(ui_st)
ui_st.in_build += 1
ui_st.ui_view = null
uc_load(ui_st, cls)
let root = fr_root(cls.name, cls.sheet)
let use = new UiTpl
use.tag = cls.name
use.cls = cls
use.keys = new []string
use.vals = new []UiExpr
use.on_keys = new []string
use.on_acts = new []UiAct
use.kids = new []UiTpl
let e = env_new(null)
e.model = Value.object()
root.env = e
bd_class(ui_st, use, e, cls.name, root.children)
in_sweep(ui_st, cls.name)
cs_tree(ui_st, root)
return root
}
function fr_root(key: string, sheet: UiSheet) -> UiNode {
let root = new UiNode
root.key = key
root.tag = "screen"
root.sheet = sheet
root.children = new []UiNode
root.classes = new []string
root.akeys = new []string
root.avals = new []string
root.vals = new []Val
return root
}