ludic/tools
Orkuncakilkaya 0bded528df Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks
Three enable/disable statement scopes, each a reversible flag flip:
  - `disable P on e` / `enable P on e` — one property on one entity. Clears
    the has-flag so queries stop matching; field data persists in storage, so
    enable restores it untouched. @OnDisable(P)/@OnEnable(P) handler hooks run
    at the toggle point with the property bound by name.
  - `disable Model` / `enable Model` — @ME_<Model> global flag; the model's
    entities drop out of every query while disabled.
  - `disable Handler` / `enable Handler` — @HE_<Handler> global flag; the
    handler stops being called each phase while disabled.

Nothing is copied or freed — each toggle is one global store or one has-flag
store. Reduces entirely to existing ECS machinery (has-flags, kind filter,
per-phase call guards), so the data-oriented model is untouched.

New AST node S_TOGGLE; emit_toggle lowers it. Query {Model} filter now ANDs
@ME_; phase calls now guard on @HE_. Parser gains enable/disable statements
and @OnEnable/@OnDisable annotations.

Vocabulary: `on` promoted from RESERVED to CLAUSE (parser now dispatches on
it); enable/disable added as STMT keywords — synced across ludic_syntax.h,
the TextMate grammar, and LudicTokens.kt (check-vocabulary.py clean).

examples/toggle.ludic demonstrates all three scopes (prints 6 0 7 1 0);
test.sh smoke asserts it. Reseeded; C-free fixpoint holds; goldens identical.
Also: stop tracking tools/.idea/ (gitignored).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 23:05:47 +03:00
..
editors Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks 2026-08-27 23:05:47 +03:00
git-hooks Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
ludic-tools Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks 2026-08-27 23:05:47 +03:00
ludic-web Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
atlas.ludic Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
build-tools.sh Phase 6a (cont.): reconcile editor toolchain with the rename 2026-08-27 18:34:57 +03:00
check-docs.py Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
check-vocabulary.py Phase 5: anchor the editor vocabulary to the compiler 2026-08-27 16:35:46 +03:00
test-grammar.js Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
test-lsp.py Phase 6a (cont.): reconcile editor toolchain with the rename 2026-08-27 18:34:57 +03:00
test-tools.sh Phase 6a (cont.): reconcile editor toolchain with the rename 2026-08-27 18:34:57 +03:00