ludic/packages/ludic.ui/dump.ludic
Orkuncakilkaya 9f59000f5b feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
- <input type="number" min max step>: typed digits replace its value (a minus when min allows one,
  a point when step has a fraction), Enter or leaving the field commits them held between min and
  max, the left and right arrows step it.
- <input type="key">: Enter or a click starts it listening and the next key is its value, Tab, the
  arrows and Enter included; Esc stops it listening, Backspace clears it, `shown` names the value,
  and ui_capturing() tells the host to leave its keys alone (through the frame that ended it).
- note="..." under any control's label (.ui-labels > .ui-label + .ui-note); a range's (or number's)
  value with decimals, format="percent" and a unit.
- A popover with `anchor="id"` (the nearest element of that id) or a bare `anchor` (the element
  before it) sits beside it by `placement` (right, left, bottom, top), its margin the gap, opens to
  the other side where it would leave the screen, and is kept on it.
- A tooltip's title splits into lines at a newline or a written \n.
- text-shadow, inherited, drawn sharp under the text.
- ui_opacity(): the group opacity a native's draw is at.
- border-image is drawn as painted with no background colour, tinted by one, and not at all when
  that colour is transparent (it drew a white nine-slice).
- A picture file is drawn untinted, as a browser draws one; an atlas cell (prefix:name) still takes
  the color around it, and an <img> with its own color is tinted by it.
- The render3d backend loads a picture again when its file changes or appears (a failed load was
  kept for ever), and at once after ui_image_reload(path); takes a path with a drive letter (C:/...)
  as a path rather than an atlas; and slices a nine-slice by its texture's own width and height.
- ui_inputs.ludic and ui_look.ludic; LANGUAGE.md and the changeset say all of it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 19:55:20 +03:00

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# dump.ludic - a laid-out tree, for a test or a look
# every node and where it went, one line each - for a test, or a look at a layout
export function ui_dump(n: UiNode, depth: int) -> string {
var pad = ""
for d in 0 .. depth { pad = pad + " " }
var out = `{pad}{dp_name(n)} {int(n.x)},{int(n.y)} {int(n.cw)}x{int(n.ch)}{dp_style(n)} {n.text}\n`
if n.children != null {
for i in 0 .. len(n.children) { out = out + ui_dump(n.children[i], depth + 1) }
}
return out
}
# tag#id.class.class, or the kind of a node the template did not name
function dp_name(n: UiNode) -> string {
var s = n.tag
if s == "" { s = `({n.kind})` }
if n.id != "" { s = s + "#" + n.id }
if n.classes != null {
for i in 0 .. len(n.classes) { s = s + "." + n.classes[i] }
}
return s
}
# the computed styles that differ from an element's defaults
function dp_style(n: UiNode) -> string {
var s = ""
if n.size > 0.0 { s = s + ` font {int(n.size)}` }
if n.fg >= 0 { s = s + ` color {ui_hex(n.fg)}` }
if n.bg >= 0 and n.bg_a > 0.0 { s = s + ` bg {ui_hex(n.bg)}` }
if n.alpha < 1.0 { s = s + ` opacity {n.alpha}` }
if n.pt + n.pr + n.pb + n.pl > 0.0 { s = s + ` pad {int(n.pt)} {int(n.pr)} {int(n.pb)} {int(n.pl)}` }
if n.mt + n.mr + n.mb + n.ml > 0.0 { s = s + ` margin {int(n.mt)} {int(n.mr)} {int(n.mb)} {int(n.ml)}` }
if n.grow > 0.0 { s = s + ` grow {n.grow}` }
if n.pos > 0 { s = s + ` pos {n.pos} z {n.z}` }
if not n.enabled { s = s + " disabled" }
if s == "" { return "" }
return " [" + s[1..len(s)] + "]"
}