64 lines
2.3 KiB
Text
64 lines
2.3 KiB
Text
# state.ludic - the clock's port, its facts, and what it holds
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# what the clock asks the world: whether this machine runs it, how much the rest speeds it (1 when
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# nobody rests), and a seed for a new trip's moon
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# (unbound: this machine runs it, nobody rests, and a seed of 1)
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export port ClockWorld {
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owns_world: fn() -> bool = fn ck_owns_alone
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rest_scale: fn() -> float = fn ck_no_rest
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seed: fn() -> int = fn ck_seed_one
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}
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function ck_owns_alone() -> bool { return true }
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function ck_no_rest() -> float { return 1.0 }
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function ck_seed_one() -> int { return 1 }
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# how a day turned: the hour ran past midnight, or a verb turned it (a night slept, a collapse)
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export const DAY_STAYED_UP: int = 0
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export const DAY_SLEPT: int = 1
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export property DayTurned {
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day: int = 0
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how: int = 0
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}
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export state ClockState {
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ck_hhmm_tab: []string = ck_hhmm_table() # "00:00" .. "23:59", made with the state: asked every frame
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cal_month_days: int = 30
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cal_year_months: int = 12
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cal_season: []int = null
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ck_day: int = 1
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ck_hours: float = 0.0
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ck_moon: float = 0.0
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ck_scale: float = 60.0 # game seconds per real second
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ck_start_hours: float = 8.0
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ck_night_from: float = 20.0
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ck_night_to: float = 6.0
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ck_moon_days: float = 29.5
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ck_moon_lo: float = 0.0
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ck_moon_hi: float = 1.0
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ck_dice: Rng = null
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ck_days: Queue<DayTurned> = ck_days__new()
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}
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# the facts: each day that turned, in order; the game drains it and runs its morning
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export function clock_days(clock_st: ClockState) -> Queue<DayTurned> {
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return clock_st.ck_days
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}
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function ck_owns() -> bool { return ClockWorld.owns_world() }
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function ck_rest() -> float { return ClockWorld.rest_scale() }
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# when a trip starts, when the night is, and how long the moon's month is
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export function clock_config(clock_st: mut ClockState, start_hours: float, night_from: float, night_to: float) -> void {
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clock_st.ck_start_hours = start_hours
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clock_st.ck_night_from = night_from
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clock_st.ck_night_to = night_to
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}
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# a new trip's moon falls in [lo, hi) of its month; the month is `days` long
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export function clock_config_moon(clock_st: mut ClockState, days: float, lo: float, hi: float) -> void {
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clock_st.ck_moon_days = days
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clock_st.ck_moon_lo = lo
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clock_st.ck_moon_hi = hi
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}
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function ck_days__new() -> Queue<DayTurned> { return queue_new("clock.days") }
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