ludic/selfhost
Orkuncakilkaya de6d78bef5 escape (fix): kept memory is HEAP, so what is pushed through an alias of it is kept
render3d's stream_new holds its pool through a local (`let live = s.chunks; push(live, new
Chunk)`): the flow edge from s.chunks to live carried ESC to nothing, the Chunk records were
LOCAL, and the arena reset them under the stream - the row and horse scenarios' crash at
0xdddd... in fn_stream_update. An ESC class is now HEAP too, so every alias of kept memory is,
and a value stored through it is kept. Bidirectional alias edges were tried first and over-kept
through returns (el_place, rim).

- examples/lang/arena_alias.ludic: the stream_new shape; poisoned it read 3 3000, now 3 1518
- examples/modules/alloc_ok_private.ludic: @alloc_ok on a module's private function and on a
  statement in its private generic, declared at run time (it already passes: a guard)
- the game: frame_allocs, frame_keeps, owned_leaks 0; the lab builds under `arena strict`; the row
  scenario poisoned (R3D_ARENA_CHECK=1, 2400 frames) runs clean, bad 0 kept 0

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 21:15:32 +03:00
..
backend escape (fix): kept memory is HEAP, so what is pushed through an alias of it is kept 2026-09-28 21:15:32 +03:00
check Merge branch 'lang/dispatch-check' into lang/foundations 2026-09-28 18:03:09 +03:00
frontend owned fields (25.5e): @owns(Kind) on a record's field, and owned_leaks 2026-09-28 17:01:28 +03:00
golden chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
support feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
tests fix(compiler): == / != on references is identity; only text compares by content 2026-09-16 16:13:31 +03:00
ludicc.seed.ll escape (fix): kept memory is HEAP, so what is pushed through an alias of it is kept 2026-09-28 21:15:32 +03:00
ludicc.win.seed.ll escape (fix): kept memory is HEAP, so what is pushed through an alias of it is kept 2026-09-28 21:15:32 +03:00
main.ludic region rule (25.3c): keep() and intern(), frame_keeps, and --arena-strict 2026-09-28 16:33:53 +03:00