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bank
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wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
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2026-09-25 15:31:34 +03:00 |
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crafting
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feat(lang): def REGISTRY from "file.lres" - a game fills an open registry from its own file
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2026-09-25 07:22:05 +03:00 |
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kinds
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wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
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2026-09-25 15:31:34 +03:00 |
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layered
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feat(lang): layers - module flow in layer app uses base, items
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2026-09-25 12:54:15 +03:00 |
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reg
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feat(lang): open registry - other modules' defs, in an order imports cannot change
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2026-09-25 04:28:34 +03:00 |
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station
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wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
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2026-09-25 15:31:34 +03:00 |
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tangle
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wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
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2026-09-25 15:31:34 +03:00 |
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twins
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wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
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2026-09-25 15:31:34 +03:00 |
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valley
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feat(lang): module NAME uses A, B - a module reaches only the modules it names
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2026-09-25 04:06:45 +03:00 |
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friend_of.ludic
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wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
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2026-09-25 15:31:34 +03:00 |
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layers.ludic
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feat(lang): layers - module flow in layer app uses base, items
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2026-09-25 12:54:15 +03:00 |
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open_registry.ludic
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feat(lang): open registry - other modules' defs, in an order imports cannot change
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2026-09-25 04:28:34 +03:00 |
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port_vars.ludic
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wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
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2026-09-25 15:31:34 +03:00 |
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ports.ludic
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wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
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2026-09-25 15:31:34 +03:00 |
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private_kinds.ludic
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wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
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2026-09-25 15:31:34 +03:00 |
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private_twins.ludic
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wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
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2026-09-25 15:31:34 +03:00 |
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recipes.lres
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feat(lang): def REGISTRY from "file.lres" - a game fills an open registry from its own file
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2026-09-25 07:22:05 +03:00 |
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registry_extend.ludic
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feat(lang): def REGISTRY from "file.lres" - a game fills an open registry from its own file
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2026-09-25 07:22:05 +03:00 |
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tangle.ludic
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wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
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2026-09-25 15:31:34 +03:00 |
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uses.ludic
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feat(lang): module NAME uses A, B - a module reaches only the modules it names
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2026-09-25 04:06:45 +03:00 |
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visible.ludic
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wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
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2026-09-25 15:31:34 +03:00 |