The moon was fixed opposite the sun and worth a constant trickle of light. It now carries a phase, 0 new .. 0.5 full .. 1 new again, and that one number decides three things at once: the disc's terminator, the fraction of its light that reaches the ground, and where in the sky it rides. The moon is where the sun was `lag` of a day ago, so a full moon rises as the sun sets and a new moon travels with the sun and is never seen. A new moon is now a properly dark night, which is what makes a carried light worth having. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| ludic.core | ||
| ludic.dungeon | ||
| ludic.gameplay | ||
| ludic.npcai | ||
| ludic.platformer | ||
| ludic.prefs | ||
| ludic.render3d | ||
| ludic.rpg | ||
| ludic.shooter | ||