ludic/packages/ludic.npc/names.ludic

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# names.ludic - a name nobody else in the place is using: not another person, not one the place
# keeps for itself (NpcWorld.taken: a vendor), and not somebody who left a little while ago
var np_recent: []string = null # the last few names that left
export function npc_name_used(n: string) -> bool {
if NpcWorld.taken(n) { return true }
let all = npc_walkers()
for i in 0 .. len(all) { if all[i].active and all[i].name == n { return true } }
let posts = npc_posts()
for i in 0 .. len(posts) { if posts[i].active and posts[i].name == n { return true } }
if np_recent != null { for i in 0 .. len(np_recent) { if np_recent[i] == n { return true } } }
return false
}
# a free name from the body's pool, from a place in it the dice choose ("" when the pool is empty)
export function npc_pick_name(body: int) -> string {
let pool = new []string
for i in 0 .. NPCN_COUNT { if NpcNames[i].body == body { push(pool, NpcNames[i].name) } }
let n = len(pool)
if n == 0 { return "" }
let start = npc_between(0, n - 1)
for k in 0 .. n {
let name = pool[(start + k) % n]
if not npc_name_used(name) { return name }
}
return pool[start]
}
function np_left(name: string) -> void {
if np_recent == null { np_recent = new []string }
push(np_recent, name)
if len(np_recent) <= 8 { return }
let keep = new []string
for i in len(np_recent) - 8 .. len(np_recent) { push(keep, np_recent[i]) }
np_recent = keep
}
# how many pairs share a name, the place's own names included
export function npc_name_clashes() -> int {
var dup = 0
let all = npc_walkers()
for i in 0 .. len(all) {
let p = all[i]
if not p.active { continue }
if NpcWorld.taken(p.name) { dup += 1 }
for k in i + 1 .. len(all) { if all[k].active and all[k].name == p.name { dup += 1 } }
}
return dup
}