ludic/selfhost/frontend
Orkuncakilkaya 7ef6c7ec75 feat(lang): bind a port member that takes nothing to a variable
bind Purse { money: g_money } writes the getter bind_Purse_money in the
bind's own file, so a one-line wrapper per member is not needed; a
member that takes something is refused a variable. Reseed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 13:02:01 +03:00
..
aliases.ludic fix(lang): a function named like an engine namespace method's target is refused 2026-09-25 05:14:45 +03:00
ast.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
component.ludic feat(lang): a component's event may be called set, a string prop reads a number, one name per component 2026-09-24 19:53:53 +03:00
component_class.ludic feat(lang): a component's event may be called set, a string prop reads a number, one name per component 2026-09-24 19:53:53 +03:00
component_gen.ludic feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss 2026-09-24 16:50:12 +03:00
component_gen2.ludic feat(lang): a component's event may be called set, a string prop reads a number, one name per component 2026-09-24 19:53:53 +03:00
component_rw.ludic feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss 2026-09-24 16:50:12 +03:00
defaults.ludic feat(lang): L11 views and templates - the UI is markup, not code 2026-09-24 15:58:47 +03:00
generics.ludic feat(lang): L5 generic records and functions 2026-09-24 02:21:15 +03:00
lex.ludic fix(lang): a template inside another's hole, and integer literals past 2^31 - 1 2026-09-25 08:10:46 +03:00
modules.ludic feat(lang): layers - module flow in layer app uses base, items 2026-09-25 12:54:15 +03:00
parse.ludic fix(lang): a template inside another's hole, and integer literals past 2^31 - 1 2026-09-25 08:10:46 +03:00
parse_game.ludic feat(lang): L5 generic records and functions 2026-09-24 02:21:15 +03:00
ports.ludic feat(lang): bind a port member that takes nothing to a variable 2026-09-25 13:02:01 +03:00
privates.ludic feat(lang): a module's private records and events are its own 2026-09-25 11:02:48 +03:00
privates_types.ludic feat(lang): a module's private records and events are its own 2026-09-25 11:02:48 +03:00
registry.ludic feat(lang): def REGISTRY from "file.lres" - a game fills an open registry from its own file 2026-09-25 07:22:05 +03:00
registry_finish.ludic feat(lang): open registry - other modules' defs, in an order imports cannot change 2026-09-25 04:28:34 +03:00
registry_open.ludic feat(lang): open registry - other modules' defs, in an order imports cannot change 2026-09-25 04:28:34 +03:00
resource.ludic feat(lang): def REGISTRY from "file.lres" - a game fills an open registry from its own file 2026-09-25 07:22:05 +03:00
view.ludic feat(lang): L11 views and templates - the UI is markup, not code 2026-09-24 15:58:47 +03:00
view_conv.ludic feat(lang): L11 views and templates - the UI is markup, not code 2026-09-24 15:58:47 +03:00
view_finish.ludic feat(ui): ludic.ui grows toward HTML, CSS and React (Phase 0.U1-U4) 2026-09-24 16:17:25 +03:00