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<title>@OnAttach — Ludic</title>
<meta name="description" content="Run a handler when a property is structurally attached to a live instance.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#annotations">Annotations</a> <span>›</span> <span class="here">@OnAttach</span></div>
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<span class="kind-badge kind-annotation">annotation</span>
<h1 id="top">@OnAttach</h1>
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<code class="sig">@OnAttach(Property) handler Name { … }</code>
<div class="desc"><p><code>@OnAttach(Property)</code> fires when the named property is <b>structurally added</b> to a live model instance with <code>attach P on e</code> — the property's fields are seeded first, then the hook runs in the context of that instance so it can read and adjust them. This is the structural birth of a property, the counterpart to <code>@OnDetach</code>; it differs from <code>@OnEnable</code>, which only un-pauses a property that already exists. Use it to react when a capability appears on an instance at runtime — a shield goes up, a status effect lands. The property name is a checked reference. Add <code>@Public</code> to also emit a <code>prop_&lt;Property&gt;_attach</code> event.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program AttachHook {
property Tag { value: int = 0 }
property Shield { amount: int = 0 }
model Unit { Tag }
@OnAttach(Shield) handler RaiseShield { # fires when Shield is attached
print(Shield.amount + 10) # 15 — reads the seeded amount
}
handler Seed phase Start { spawn Unit { Tag { value: 1 } } }
handler AddShield phase Render {
for (unit) in query [Unit] {
attach Shield on self() { amount: 5 } # triggers @OnAttach
}
quit()
}
}</pre></div>
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