ludic/annot-onstart.html
2026-09-17 22:10:03 +00:00

40 lines
No EOL
2.4 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>@OnStart — Ludic</title>
<meta name="description" content="Run a handler once at boot instead of assigning it a frame phase.">
<link rel="stylesheet" href="base.css">
<link rel="stylesheet" href="docs.css">
</head>
<body>
<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
<main class="wrap item">
<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#annotations">Annotations</a> <span>›</span> <span class="here">@OnStart</span></div>
<div class="item-head">
<span class="kind-badge kind-annotation">annotation</span>
<h1 id="top">@OnStart</h1>
</div>
<code class="sig">@OnStart handler Name { … }</code>
<div class="desc"><p><code>@OnStart</code> pins a handler to the program's boot moment: it runs exactly once when the program starts, before the per-frame phases begin, instead of being placed in a recurring phase. Use it for one-time setup — spawning the initial world, seeding program vars, loading a scene. It overrides the handler's phase, so you write <code>@OnStart handler Name { … }</code> rather than <code>handler Name phase Start</code> and get the same once-at-boot placement through the annotation channel. Its shutdown counterpart is <code>@OnQuit</code>; add <code>@Public</code> to also emit a <code>program_start</code> event other modules can hook.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program BootHook {
property Health { current: int = 0, maximum: int = 100 }
model Player { Health }
var elapsed_frames: int = 0
@OnStart handler CreateWorld { # runs once at boot
spawn Player { Health { current: 100, maximum: 100 } }
elapsed_frames = 0
}
handler CountFrames phase Update { elapsed_frames = elapsed_frames + 1 }
}</pre></div>
<a class="back" href="api.html">← All symbols</a>
</main>
<script src="ludic-highlight.js"></script>
<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
</body></html>