36 lines
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2.2 KiB
HTML
36 lines
No EOL
2.2 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Camera.shake — Ludic</title>
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<meta name="description" content="Jitter the camera by up to +/- amount pixels (seeded RNG).">
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<link rel="stylesheet" href="base.css">
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<link rel="stylesheet" href="docs.css">
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</head>
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<body>
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<main class="wrap item">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-camera.html">Camera</a> <span>›</span> <span class="here">Camera.shake</span></div>
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<div class="item-head">
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<span class="kind-badge kind-method">method</span>
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<h1 id="top">Camera.shake</h1>
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</div>
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<code class="sig">Camera.shake(amount)</code>
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<div class="desc"><p>Adds a random screen shake of up to <code>+/- amount</code> pixels on top of the camera's base offset, drawn from the seeded RNG so a replay shakes identically. Call it each frame with a decaying <code>amount</code> for a hit or explosion; <code>Camera.shake(0)</code> clears it. It stacks on <a href="camera-set"><code>Camera.set</code></a> / <a href="camera-follow"><code>Camera.follow</code></a>, so follow and shake compose.</p></div>
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<div class="params"><h2>Parameters</h2><div class="param" id="param-amount"><code class="pname">amount</code><span class="pdesc">the maximum shake magnitude in pixels (0 clears it)</span></div></div>
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<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
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property Hit { timer: int = 0 }
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model Cam { Hit }
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handler DrawWorld phase Render {
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if Hit.timer > 0 { Camera.shake(Hit.timer) }
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else { Camera.shake(0) }
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Screen.show()
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}
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}</pre></div>
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<script src="ludic-highlight.js"></script>
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<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
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