ludic/color-rgba.html
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<title>Color.rgba — Ludic</title>
<meta name="description" content="Build a color with an alpha byte.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-color.html">Color functions</a> <span>›</span> <span class="here">Color.rgba</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Color.rgba</h1>
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<code class="sig">Color.rgba(r, g, b, a) -&gt; int</code>
<div class="desc"><p>Packs <code>r</code>, <code>g</code>, <code>b</code>, and an alpha <code>a</code> (0..255) into a <code>0xAARRGGBB</code> int. The software renderer draws opaque, but the alpha byte is preserved for your own blending or storage.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
handler DrawWorld phase Render {
let c = Color.rgba(255, 128, 64, 200)
Screen.clear(c)
Screen.show()
}
}</pre></div>
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