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<meta name="description" content="Terminate the process immediately with a status code.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#builtins">Builtin functions</a> <span>›</span> <span class="here">exit</span></div>
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<span class="kind-badge kind-builtin">function</span>
<h1 id="top">exit</h1>
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<code class="sig">exit(code)</code>
<div class="desc"><p>Terminates the process at once with the given status code, without waiting for the current frame to finish. This is a harder stop than <code>quit</code>, which ends the game loop cleanly after the frame completes; use <code>exit</code> for command-line tools and tests that need to signal success or failure to the shell, where <code>0</code> conventionally means success and any non-zero value means an error. Because it stops immediately, drawing queued for the current frame is not presented.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-code"><code class="pname">code</code><span class="pdesc">the process exit status (<code>0</code> for success, non-zero for failure)</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program RequireArgument {
handler CheckArgs phase Start {
if arg_count() &lt; 2 {
print(0)
exit(1)
}
print(1)
exit(0)
}
}</pre></div>
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