ludic/fn-file_stderr.html
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<title>file_stderr — Ludic</title>
<meta name="description" content="The standard-error stream handle for use with file_write.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#builtins">Builtin functions</a> <span>›</span> <span class="here">file_stderr</span></div>
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<span class="kind-badge kind-builtin">function</span>
<h1 id="top">file_stderr</h1>
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<code class="sig">file_stderr() -&gt; pointer</code>
<div class="desc"><p>Returns the handle for the standard-error stream, which you pass to <code>file_write</code> to emit raw bytes. Writing diagnostics and error messages here keeps them separate from normal program output on standard out, so a tool's real results are not mixed with its warnings. It takes no arguments and always refers to the process's standard error. Use it for the error side of command-line tools written in Ludic.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program WarnToStderr {
handler CheckArgs phase Start {
if arg_count() &lt; 2 {
let err = file_stderr()
let message = "missing argument\n"
file_write(err, message, len(message))
exit(1)
}
print("ok")
}
}</pre></div>
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